Timetable

CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
10.00
Track 1: Introduction to WebVRScaling your app to a billion people will not be app by app. WebVR is an experimental Javascript API that provides access to Virtual Reality devices, such as the Oculus Rift or Google Cardboard, directly in your browser, becoming the easiest and most distributable method of sharing VR experiences.
Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps.

Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality

How to Make a Terrible VR GameInstructor: Shachar Weis | Packet39
The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
Changing Realities: Indie VR Game Development for Hospitals
Speaker: Jeremy Patterson
10.00
10.25
Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital.

Painting the World with Data - a Conversation with Charlie Fink
Speaker: Charlie Fink, Tom Emrich
10.30
10.50


Investing in AR - Fireside Chat
Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures)
11.10
11.30
3D Scanning for Fun and Profit - The Easy Road to Photorealism in VRWe’ll walk through the steps needed to go from an object in your hand (or back yard) to a model in a VR experience.
AR is Hot. VR is Not. Yet.
Speaker: Charlie Fink
10.00
10.45
AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later.
CAMH: VR For Spatial Decision-Making
Speaker: Nick Moshenko (Designstor)
10.00
11.00
The Fundamentals of VR - Designing for ImmersionThis talk plows through everything you need to know about VR, designing engaging and immersive experiences and make your virtual reality application memorable and effective.
11.00
Code of Ethics - Town HallAn historic townhall meeting to open discussion about the Code of Ethics on Virtuality, Robotics, and Human Augmentation
UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences

From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives
Expploring non-linear storytelling in spatialized media using Gone Home as a case study
11.00
11.55

Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes
Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required)
Workshop: Adam Cosco - No Rules
Instructor: Adam Cosco
11.30
13.00
Cyberdelic Concrescence: Exhuming Terence McKenna
Speaker: Eliott Edge
11.00
11.30
Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species.

Empathic Understandings with Psychedelics & EVR
Speakers: Jeffrey Lynn Damon, Tina Madry
11.30
11.50
A refreshingly optimistic narrative for the human story from Gaia to cyberspace.

Case Study: VR / AR in Experiential Marketing for Global Brands
Speaker: Maxim Khasiev (YODE Group)
11.30
11.50
3D Scanning to VR: Embodied Identity
Instructor: Claire Brunet
11.00
11.50
Super Session: LBE 2018
Moderator: Charlie Fink
11.00
12.00
Super Session: LBE 2018Joanna Popper (HP), Ryan Andal (Secret Location), Nathan Weir (FORREC), John Bolton (GlobalCore), Stephen Shew (BattleVerse)
Designing Digital Prototypes
Speaker: Benoit Gervais (Futurescape)
11.15
12.00
12.00
How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR)

MR in the Healthcare Industry: Challenges & Insights
12.00
12.25
MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo


Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg
Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality.

The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's Interfaces
Speaker: Sophie Howe (Xesto)
12.20
12.40
The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology.

The Location-based AR Opportunity and Its Impact on Storytelling
Speakers: James Essex, Emily Smith
12.40
13.00
Depthkit for Volumetric Performance
Instructor: Elli Raynai
12.00
13.00
AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly
Speaker: Irena Cronin (Transformation Group LLC)
12.00
13.00
Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training
Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before.
13.00

Room Scale VR: Going off leash
13.30
14.00
Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore)
Track 5: AVALON
13.00
15.00
Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island.

Virtual Reality in Education
13.00
13.25
Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab


Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos
14.00

Professional Video Stitching Techniques
16.30
17.30
Professional Video Stitching TechniquesInstructor: Tristan Cezair (Cream 360), The Foundry

Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website.


Physics in Room Scale VR: Creating Modbox for the HTC Vive
15.30
16.30
Physics in Room Scale VR: Creating Modbox for the HTC ViveAimed at VR game developers, this presentation from Lee Vermeulen of Alientrap Games will show how to implement intuitive and effective VR physics based interaction for your games. Attendees will learn about the difficulty in representing physics correctly with room scale VR and a number of strategies and tricks for better results.

360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache
Defining a New VRX (UX in VR)
14.00
14.25
Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths

Virtual Humans On iOS With Apple ARKit
14.00
14.25
Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture



Brands as Benefactor For The Arts
14.00
14.25
Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes

Super Session: Meet the Funders
CMF/Telefilm, FACTOR, OCE, OMDC, and SIRT/IRAP will present their respective programs and engage in Q&A.
14.30
16.00
Super Session: Meet the FundersModerator: Lucie LaLumiere | LaLumiere Media
Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths
Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired
Capturing Bodies in Space
Instructor: Elli Raynai
14.00
14.50
Keynote: Philip Rosedale - Waiting for VR
Speaker: Philip Rosedale
14.00
14.45

Transcending Reality
Speakers: James McCrae, Karan Singh
14.45
15.30

The Dawn of Vive Reality
Speaker: Pearly Chen (HTC)
15.45
16.15
The Dawn of Vive RealityPearly Chen shares with the audience the HTC view of the world on the upcoming convergence of emerging technologies, and how that will change our lives like never imagined before.

The Next Cyber Warfare Wave: AR and VR Worlds
Speaker: Bob Fine (VR Voice)
16.20
16.45
Multiuser Location-Based VR Narrative
Speakers: Sergio Ramirez, Joss Monzon
14.15
15.00

Are VR/AR ready for CHANGE?
Moderator: Ana Serrano (CFC)
14.20
15.30
Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave

AR & Health: A Fireside Chat with Yvonne Felix of eSight
Speakers: Yvonne Felix, Tom Emrich
14.40
15.00
Where Will Your Art Be In 35 Years?
Speaker: Bill Perry
14.00
14.45
Where Will Your Art Be In 35 Years?Join digital art pioneer Bill Perry on a retrospective and look forward on creating digital art against all odds.
Physics and Interaction in VR
Instructor: Lee Vermeulen
14.00
14.45
15.00
The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR)
Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works.

Canvas 360 Pro: Post-Production Techniques
16.30
17.10
Canvas 360 Pro: Post-Production TechniquesInstructor: Mike Sevigny, CTO | Torus Media Labs



Super Session: The Cutting Edge for Out-of-Home VR Entertainment
Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors
15.00
16.25



Efficient Avatars: Adventures in the Uncanny Valley
Speaker: Andrew MacDonald (CreamVR)
15.00
15.25
Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program.
The AR Cloud Will Change Everything
Speaker: Srinivas Krishna (AWE Company, GeoGram)
15.30
15.50

Designing User Interfaces for the Real World
Speaker: Neil Mathew (Vertical.ai)
15.50
16.10
Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection.

The Trials Of Attracting Early Adopters For AR Gaming
Speaker: Stephen Shew (Battleverse)
16.10
16.30
The Trials Of Attracting Early Adopters For AR GamingHow do you attract early adopters to try out AR on a bootstrap budget?



Driving VR/AR Adoption For Future Generations
Speaker: Sabarish Ganamoorthy
17.40
18.00
Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens.
Game Over: How a $215B AR Market Will Gamify Everything
Speaker: Johnny Monsarrat
15.30
16.20
Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real.

STYLY and The Future of Fashion, Music, and Art in the VR EraMichael waite is the global manager at STYLY, a non-coding VR content creation platform from Japan.
Putting Soul into VR
Speaker: Paloma Dawkins (Museum of Symmetry)
15.00
15.45
16.00
Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time.
SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes
VR for VFX, Film & Brands
16.00
16.25
VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality

How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo
Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things)
Brett Leonard
Instructor: Brett Leonard
16.45
18.00
How to Use the Technology of Immersive Media to Express Artistic Visions
Speaker: Audri Phillips (Robot Prayers)
16.00
16.20
The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR
Take the Leap from Mono to Stereo 360
Instructor: Mike Sevigny (Torus Media Labs)
16.00
17.00
How to Build an AR Cloud App
Instructor: Neil Mathew
16.00
17.20
17.00
VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics
Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse
EXPANDING ON - Empathic Understandings with Psychedelics & EVR
Speakers: Jeffrey Lynn Damon, Tina Madry
17.15
18.00
EXPANDING ON - Empathic Understandings with Psychedelics & EVRThis is a workshop-discussion and will not be a formal presentation. Come join the circle and enjoy some intellectual mind expanding conversations with some cool cats who ride the fringes of culture and experience the weird!
Super Session: Summit on 360
Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain
17.00
18.00

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AR1-D2-17 Mon

NWSHP1-18 Fri

CR1-D1-18 Sat

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CR1-D2-18 Sun

CR2-D2-18 Sun (AWE's AR Track)

ITR-D1-18 Sun (Advanced Imaging Focus)

CR1-D3-18 Mon

CR2-D3-18 Mon

ITR-D2-18 Mon (Interactive Design Focus)

CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
10.00
Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps.
The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
Painting the World with Data - a Conversation with Charlie Fink
Speaker: Charlie Fink, Tom Emrich
10.30
10.50


Investing in AR - Fireside Chat
Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures)
11.10
11.30
AR is Hot. VR is Not. Yet.
Speaker: Charlie Fink
10.00
10.45
AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later.
11.00
Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required)
12.00
Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg
Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality.

The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's Interfaces
Speaker: Sophie Howe (Xesto)
12.20
12.40
The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology.

The Location-based AR Opportunity and Its Impact on Storytelling
Speakers: James Essex, Emily Smith
12.40
13.00
AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly
Speaker: Irena Cronin (Transformation Group LLC)
12.00
13.00
Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before.
13.00
Track 5: AVALON
13.00
15.00
Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island.
Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal
14.00
Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website.
Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture
Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths
Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired

AR & Health: A Fireside Chat with Yvonne Felix of eSight
Speakers: Yvonne Felix, Tom Emrich
14.40
15.00
15.00
Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works.
Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable ComputingPresenter: Steve Mann (by remote), Max Hao Lu Cindy Jinhee Park
Super Session: The Cutting Edge for Out-of-Home VR Entertainment
Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors
15.00
16.25


The AR Cloud Will Change Everything
Speaker: Srinivas Krishna (AWE Company, GeoGram)
15.30
15.50

Designing User Interfaces for the Real World
Speaker: Neil Mathew (Vertical.ai)
15.50
16.10
Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection.

The Trials Of Attracting Early Adopters For AR Gaming
Speaker: Stephen Shew (Battleverse)
16.10
16.30
The Trials Of Attracting Early Adopters For AR GamingHow do you attract early adopters to try out AR on a bootstrap budget?



Driving VR/AR Adoption For Future Generations
Speaker: Sabarish Ganamoorthy
17.40
18.00
Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens.
Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real.
16.00
Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere
Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time.
109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse
Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things)
The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR
How to Build an AR Cloud App
Instructor: Neil Mathew
16.00
17.20
17.00
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse

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CR1-D1-18 Sat

CR1-D2-18 Sun

CR2-D2-18 Sun (AWE's AR Track)

CR1-D3-18 Mon

ITR-D2-18 Mon (Interactive Design Focus)

CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
10.00
Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality

Investing in AR - Fireside Chat
Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures)
11.10
11.30
CAMH: VR For Spatial Decision-Making
Speaker: Nick Moshenko (Designstor)
10.00
11.00
11.00
Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required)

Case Study: VR / AR in Experiential Marketing for Global Brands
Speaker: Maxim Khasiev (YODE Group)
11.30
11.50
12.00
Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg
AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly
Speaker: Irena Cronin (Transformation Group LLC)
12.00
13.00
13.00
Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal
14.00
Brands as Benefactor For The Arts
14.00
14.25
Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes

Super Session: Meet the Funders
CMF/Telefilm, FACTOR, OCE, OMDC, and SIRT/IRAP will present their respective programs and engage in Q&A.
14.30
16.00
Super Session: Meet the FundersModerator: Lucie LaLumiere | LaLumiere Media
15.00
Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real.
16.00
109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse
How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things)
17.00
Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse
Super Session: Summit on 360
Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain
17.00
18.00

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CR2-D2-18 Sun (AWE's AR Track)

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CR2-D3-18 Mon

CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
10.00
The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
11.00
Code of Ethics - Town HallAn historic townhall meeting to open discussion about the Code of Ethics on Virtuality, Robotics, and Human Augmentation
12.00
How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR)
13.00
14.00
15.00
16.00
17.00
Super Session: Summit on 360
Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain
17.00
18.00
CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
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Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality
The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
11.00
UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences
From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives
Expploring non-linear storytelling in spatialized media using Gone Home as a case study
11.00
11.55
Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson
Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes
Case Study: VR / AR in Experiential Marketing for Global Brands
Speaker: Maxim Khasiev (YODE Group)
11.30
11.50
12.00
Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before.
13.00
Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos
14.00
Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website.
Room Scale VR: Latency's a BitchBen Unsworth - Globacore
360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache
Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths
Virtual Humans On iOS With Apple ARKit
14.00
14.25
Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture


Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes
Capturing Bodies in Space
Instructor: Elli Raynai
14.00
14.50
Transcending Reality
Speakers: James McCrae, Karan Singh
14.45
15.30
Physics and Interaction in VR
Instructor: Lee Vermeulen
14.00
14.45
15.00
The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR)
Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works.
The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR
Super Session: The Cutting Edge for Out-of-Home VR Entertainment
Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors
15.00
16.25
Procedural Level Design Tips for VRInstructor: Blair Renaud | Iris VR
The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things
Efficient Avatars: Adventures in the Uncanny Valley
Speaker: Andrew MacDonald (CreamVR)
15.00
15.25
Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program.
16.00
Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time.
SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes
VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality
How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo
How to Use the Technology of Immersive Media to Express Artistic Visions
Speaker: Audri Phillips (Robot Prayers)
16.00
16.20
17.00
VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse

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CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
10.00

The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
11.00
Workshop: Adam Cosco - No Rules
Instructor: Adam Cosco
11.30
13.00
12.00
15 Minutes To Fame - An Approach to An All In One 360 SolutionPresentation by Khayyam Wakil - Quantum Leap, Reality Lab, Live Nation

13.00
14.00

Professional Video Stitching Techniques
16.30
17.30
Professional Video Stitching TechniquesInstructor: Tristan Cezair (Cream 360), The Foundry

360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache


Capturing Bodies in Space
Instructor: Elli Raynai
14.00
14.50
Transcending Reality
Speakers: James McCrae, Karan Singh
14.45
15.30
15.00
The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR)
Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works.

Canvas 360 Pro: Post-Production Techniques
16.30
17.10
Canvas 360 Pro: Post-Production TechniquesInstructor: Mike Sevigny, CTO | Torus Media Labs

The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things
16.00
Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time.
VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality
How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo
How to Use the Technology of Immersive Media to Express Artistic Visions
Speaker: Audri Phillips (Robot Prayers)
16.00
16.20
Take the Leap from Mono to Stereo 360
Instructor: Mike Sevigny (Torus Media Labs)
16.00
17.00
17.00
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse

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09.00
10.00
Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital.
AR is Hot. VR is Not. Yet.
Speaker: Charlie Fink
10.00
10.45
AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later.
11.00
12.00
AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly
Speaker: Irena Cronin (Transformation Group LLC)
12.00
13.00
13.00
14.00
Keynote: Philip Rosedale - Waiting for VR
Speaker: Philip Rosedale
14.00
14.45
15.00
The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR
Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real.
16.00
17.00
Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab

CR1D1

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CR1-D1-18 Sat

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CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
10.00
Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital.
11.00
UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences
From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives
Expploring non-linear storytelling in spatialized media using Gone Home as a case study
11.00
11.55

Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species.
Designing Digital Prototypes
Speaker: Benoit Gervais (Futurescape)
11.15
12.00
12.00
How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR)

MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo

Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg
Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training
13.00

Room Scale VR: Going off leash
13.30
14.00
Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore)
Virtual Reality in Education
13.00
13.25
Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab


14.00
Defining a New VRX (UX in VR)
14.00
14.25
Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths


Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes
Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired
Keynote: Philip Rosedale - Waiting for VR
Speaker: Philip Rosedale
14.00
14.45

Transcending Reality
Speakers: James McCrae, Karan Singh
14.45
15.30
Multiuser Location-Based VR Narrative
Speakers: Sergio Ramirez, Joss Monzon
14.15
15.00

Are VR/AR ready for CHANGE?
Moderator: Ana Serrano (CFC)
14.20
15.30
Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave
15.00
The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR)



Efficient Avatars: Adventures in the Uncanny Valley
Speaker: Andrew MacDonald (CreamVR)
15.00
15.25
Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program.
The AR Cloud Will Change Everything
Speaker: Srinivas Krishna (AWE Company, GeoGram)
15.30
15.50

Designing User Interfaces for the Real World
Speaker: Neil Mathew (Vertical.ai)
15.50
16.10
Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection.


16.00
VR for VFX, Film & Brands
16.00
16.25
VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality

How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
The Next Cyber Warfare Wave: AR and VR Worlds
Speaker: Bob Fine (VR Voice)
16.20
16.45
The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR
17.00
VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics
Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab

CR2D1

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CR2-D1-17 Sun

CR1-D2-17 Mon

CR2-D2-17 Mon

AR1-D2-17 Mon

CR1-D1-18 Sat

CR2-D1-18 Sat

CR1-D2-18 Sun

CR2-D2-18 Sun (AWE's AR Track)

CR2-D3-18 Mon

CR1D1 CR2D1 ITRD1 HGD1 CR1D2 CR2D2 ITRD2 HGD2 FTVW-D0-17 Sat CR1-D1-17 Sun CR2-D1-17 Sun ITR-D1-17 Sun CR1-D2-17 Mon CR2-D2-17 Mon ITR-D2-17 Mon AR1-D2-17 Mon NWSHP1-18 Fri CR1-D1-18 Sat CR2-D1-18 Sat GS-D1-18 Sat CR1-D2-18 Sun CR2-D2-18 Sun (AWE's AR Track) ITR-D1-18 Sun (Advanced Imaging Focus) GS-D2-18 Sun CR1-D3-18 Mon CR2-D3-18 Mon ITR-D2-18 Mon (Interactive Design Focus) GS-D3-18 Mon
09.00
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Track 1: Introduction to WebVRScaling your app to a billion people will not be app by app. WebVR is an experimental Javascript API that provides access to Virtual Reality devices, such as the Oculus Rift or Google Cardboard, directly in your browser, becoming the easiest and most distributable method of sharing VR experiences.
Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps.
Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality

How to Make a Terrible VR GameInstructor: Shachar Weis | Packet39
The Philosophical Foundations of Experiential Design
Speaker: Kent Bye (Voices of VR)
10.00
10.45
Changing Realities: Indie VR Game Development for Hospitals
Speaker: Jeremy Patterson
10.00
10.25
Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital.

3D Scanning for Fun and Profit - The Easy Road to Photorealism in VRWe’ll walk through the steps needed to go from an object in your hand (or back yard) to a model in a VR experience.
AR is Hot. VR is Not. Yet.
Speaker: Charlie Fink
10.00
10.45
AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later.
CAMH: VR For Spatial Decision-Making
Speaker: Nick Moshenko (Designstor)
10.00
11.00
The Fundamentals of VR - Designing for ImmersionThis talk plows through everything you need to know about VR, designing engaging and immersive experiences and make your virtual reality application memorable and effective.
11.00
UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences
From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives
Expploring non-linear storytelling in spatialized media using Gone Home as a case study
11.00
11.55

Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes
Workshop: Adam Cosco - No Rules
Instructor: Adam Cosco
11.30
13.00
Cyberdelic Concrescence: Exhuming Terence McKenna
Speaker: Eliott Edge
11.00
11.30
Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species.

Empathic Understandings with Psychedelics & EVR
Speakers: Jeffrey Lynn Damon, Tina Madry
11.30
11.50
A refreshingly optimistic narrative for the human story from Gaia to cyberspace.
Case Study: VR / AR in Experiential Marketing for Global Brands
Speaker: Maxim Khasiev (YODE Group)
11.30
11.50
3D Scanning to VR: Embodied Identity
Instructor: Claire Brunet
11.00
11.50
Super Session: LBE 2018
Moderator: Charlie Fink
11.00
12.00
Super Session: LBE 2018Joanna Popper (HP), Ryan Andal (Secret Location), Nathan Weir (FORREC), John Bolton (GlobalCore), Stephen Shew (BattleVerse)
Designing Digital Prototypes
Speaker: Benoit Gervais (Futurescape)
11.15
12.00
12.00
How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR)
MR in the Healthcare Industry: Challenges & Insights
12.00
12.25
MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo

Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg
Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality.
The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology.
Depthkit for Volumetric Performance
Instructor: Elli Raynai
12.00
13.00
AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly
Speaker: Irena Cronin (Transformation Group LLC)
12.00
13.00
Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training
Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before.
13.00
Room Scale VR: Going off leash
13.30
14.00
Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore)
Track 5: AVALON
13.00
15.00
Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island.
Virtual Reality in Education
13.00
13.25
Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab

Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos
14.00
Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website.


Physics in Room Scale VR: Creating Modbox for the HTC Vive
15.30
16.30
Physics in Room Scale VR: Creating Modbox for the HTC ViveAimed at VR game developers, this presentation from Lee Vermeulen of Alientrap Games will show how to implement intuitive and effective VR physics based interaction for your games. Attendees will learn about the difficulty in representing physics correctly with room scale VR and a number of strategies and tricks for better results.

360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache
Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths
Virtual Humans On iOS With Apple ARKit
14.00
14.25
Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture

Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes
Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths
Keynote: Philip Rosedale - Waiting for VR
Speaker: Philip Rosedale
14.00
14.45

Transcending Reality
Speakers: James McCrae, Karan Singh
14.45
15.30

The Dawn of Vive Reality
Speaker: Pearly Chen (HTC)
15.45
16.15
The Dawn of Vive RealityPearly Chen shares with the audience the HTC view of the world on the upcoming convergence of emerging technologies, and how that will change our lives like never imagined before.
Multiuser Location-Based VR Narrative
Speakers: Sergio Ramirez, Joss Monzon
14.15
15.00

Are VR/AR ready for CHANGE?
Moderator: Ana Serrano (CFC)
14.20
15.30
Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave
Where Will Your Art Be In 35 Years?
Speaker: Bill Perry
14.00
14.45
Where Will Your Art Be In 35 Years?Join digital art pioneer Bill Perry on a retrospective and look forward on creating digital art against all odds.
Physics and Interaction in VR
Instructor: Lee Vermeulen
14.00
14.45
15.00
360VR Video Post-Production Tips & TricksInstructor: Tim Dashwood (Dashwood 360VR)
The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR)
The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR

Super Session: The Cutting Edge for Out-of-Home VR Entertainment
Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors
15.00
16.25


Efficient Avatars: Adventures in the Uncanny Valley
Speaker: Andrew MacDonald (CreamVR)
15.00
15.25
Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program.
STYLY and The Future of Fashion, Music, and Art in the VR EraMichael waite is the global manager at STYLY, a non-coding VR content creation platform from Japan.
Putting Soul into VR
Speaker: Paloma Dawkins (Museum of Symmetry)
15.00
15.45
16.00
Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere
Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time.
SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes
VR for VFX, Film & Brands
16.00
16.25
VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality

How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One
How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo
Brett Leonard
Instructor: Brett Leonard
16.45
18.00
How to Use the Technology of Immersive Media to Express Artistic Visions
Speaker: Audri Phillips (Robot Prayers)
16.00
16.20
The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR
17.00
VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics
Super Session: VR/AR Marketing Summit
Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada
17.00
17.50
Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse
EXPANDING ON - Empathic Understandings with Psychedelics & EVR
Speakers: Jeffrey Lynn Damon, Tina Madry
17.15
18.00
EXPANDING ON - Empathic Understandings with Psychedelics & EVRThis is a workshop-discussion and will not be a formal presentation. Come join the circle and enjoy some intellectual mind expanding conversations with some cool cats who ride the fringes of culture and experience the weird!

Driving VR/AR Adoption For Future Generations
Speaker: Sabarish Ganamoorthy
17.40
18.00
Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens.

CR1D1

CR2D1

ITRD1

HGD1

CR1D2

CR2D2

ITRD2

HGD2

FTVW-D0-17 Sat

CR1-D1-17 Sun

CR2-D1-17 Sun

ITR-D1-17 Sun

CR1-D2-17 Mon

CR2-D2-17 Mon

ITR-D2-17 Mon

AR1-D2-17 Mon

NWSHP1-18 Fri

CR1-D1-18 Sat

CR2-D1-18 Sat

CR1-D2-18 Sun

CR2-D2-18 Sun (AWE's AR Track)

ITR-D1-18 Sun (Advanced Imaging Focus)

CR1-D3-18 Mon

CR2-D3-18 Mon

ITR-D2-18 Mon (Interactive Design Focus)

No events available!
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