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CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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09.00 | An Introduction to Psychogeography, Themed Environments & Spatialized Narrative Speaker: Keram Malicki-Sanchez 09.55 10.15 | ||||||||||||||||||||||||||||||||||||||
10.00 | The Upward Spiral of Virtual Reality: The Impact of VR on Consciousness & Society 12.30 13.30 The Upward Spiral of Virtual Reality: The Impact of VR on Consciousness & SocietyInstructor: Ian Forester (VR Playhouse) | Track 1: Introduction to WebVRScaling your app to a billion people will not be app by app. WebVR is an experimental Javascript API that provides access to Virtual Reality devices, such as the Oculus Rift or Google Cardboard, directly in your browser, becoming the easiest and most distributable method of sharing VR experiences. | Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps. | Introduction to 360 Capture and Camera Systems 10.00 11.15 Introduction to 360 Capture and Camera SystemsInstructor: Andrew Sims | Better Corners Shooting, Directing and Producing in 360 Video 11.30 12.55 Shooting, Directing and Producing in 360 VideoInstructor: Austin Hitchcock | Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality | VR/AR 2017 and Beyond: Reality, Evolution, and Revolution 10.00 10.25 VR/AR 2017 and Beyond: Reality, Evolution, and RevolutionPresenter: Charlie Fink | Forbes, Disney, AOL Virtual Reality for Supporting Future Space Exploration 10.30 10.55 Virtual Reality for Supporting Future Space ExplorationKeynote: Peggy Wu | NASA Ames Research | How to Make a Terrible VR GameInstructor: Shachar Weis | Packet39 | Changing Realities: Indie VR Game Development for Hospitals Speaker: Jeremy Patterson 10.00 10.25 Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital. | Painting the World with Data - a Conversation with Charlie Fink Speaker: Charlie Fink, Tom Emrich 10.30 10.50 Investing in AR - Fireside Chat Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures) 11.10 11.30 | 3D Scanning for Fun and Profit - The Easy Road to Photorealism in VRWe’ll walk through the steps needed to go from an object in your hand (or back yard) to a model in a VR experience. | AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later. | The Fundamentals of VR - Designing for ImmersionThis talk plows through everything you need to know about VR, designing engaging and immersive experiences and make your virtual reality application memorable and effective. | LBE 2019 & The Experience Economy Super Session Panel: Laura Mingail, CJ Hervey, Jonah Brotman, Morgan Carlson. 10.30 11.20 eOne, Dark Slope, Mondo Forma, Globacore LBE 2019 & The Experience EconomySuper session panel with Laura Mingail, CJ Hervey, Jonah Brotman, and Morgan Carlson. | ||||||||||||||||||||||||||
11.00 | Code of Ethics - Town HallAn historic townhall meeting to open discussion about the Code of Ethics on Virtuality, Robotics, and Human Augmentation | UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences | Creating Games for Gear VR - An Overview from Concept to Storefront 11.00 12.30 Creating Games for Gear VR - An Overview from Concept to StorefrontInstructor: Bernie Roehl | From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives Expploring non-linear storytelling in spatialized media using Gone Home as a case study 11.00 11.55 From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial NarrativesPresenter: Paul Darvasi | Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD) 11.00 12.00 Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD)Speaker: Walter Greenleaf, PhD | Stanford University | Where to Start? Planning Narratives for VR 11.30 11.55 Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson | Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes | Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required) | Cyberdelic Concrescence: Exhuming Terence McKenna Speaker: Eliott Edge 11.00 11.30 Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species. Empathic Understandings with Psychedelics & EVR Speakers: Jeffrey Lynn Damon, Tina Madry 11.30 11.50 A refreshingly optimistic narrative for the human story from Gaia to cyberspace. | Case Study: VR / AR in Experiential Marketing for Global Brands Speaker: Maxim Khasiev (YODE Group) 11.30 11.50 | Super Session: LBE 2018Joanna Popper (HP), Ryan Andal (Secret Location), Nathan Weir (FORREC), John Bolton (GlobalCore), Stephen Shew (BattleVerse) | XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment Keynote: Kent Bye 11.00 11.50 XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential EntertainmentXR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment | Ancient AR/VREffective AR/VR principles will borrow significantly from ideas developed over thousands of years of theater practice and are effective as guiding principles for effective creation of AR/VR. | ||||||||||||||||||||||||||
12.00 | How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR) | 15 Minutes To Fame - An Approach to An All In One 360 Solution 12.30 13.00 15 Minutes To Fame - An Approach to An All In One 360 SolutionPresentation by Khayyam Wakil - Quantum Leap, Reality Lab, Live Nation | Keynote: From Virtual Reality to Visualization: Reflections on Immersive Media in Canada 1989 – 2005 (Sara Diamond)Keynote: Sara Diamond | OCAD University | Using the Cloud to Power Virtual Reality on Mobile Devices (Microsoft Research)Presenter: Eduardo Cuervo | Microsoft | MR in the Healthcare Industry: Challenges & Insights 12.00 12.25 MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo | "Poisoning the Well” & the Importance of Creative Experimentation in VR 12.00 12.30 "Poisoning the Well” & the Importance of Creative Experimentation in VRPresenter: Joel R. McConvey | Bad Medicine | Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg | Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality. | Body in Sound: Physical Audio and the Design of Wearables, Chairs, and Experience Speaker: Taymoore Balbaa - Director, Subpac 12.00 12.25 | The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's Interfaces Speaker: Sophie Howe (Xesto) 12.20 12.40 The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology. The Location-based AR Opportunity and Its Impact on Storytelling Speakers: James Essex, Emily Smith 12.40 13.00 | AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly Speaker: Irena Cronin (Transformation Group LLC) 12.00 13.00 | Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training | Artistry of the Future: How AR/VR is Revolutionizing the Creative Process Instructor: Dave Cardwell 12.00 12.55 Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before. | VR and the Road to Now...and Then Fireside Chat: Blake J Harris, Keram Malicki-Sanchez, Blair Renaud 12.00 12.50 | Spatialized 3D Audio and Generative Music John Kyle Varley 12.00 12.20 Frameworks Productions Spatialized 3D Audio and Generative MusicJohn Kyle Varley will present his developed technique for creating object-based audio in the VR environment | Entering the Arena: AR, VR and the Future of eSports Super Session Panel: Keisha Howard, Ajay Fry, Jakyo Manor 12.00 13.00 Sugar Gamers, ESports in 30, IQ eqsports, Entering the Arena: AR, VR and the Future of eSportsSuper Session Panel featuring Keisha Howard, Ajay Fry, Jakyo Manor, moderated by Geoffrey LaChapelle. | |||||||||||||||||||||||
13.00 | Exploring Mixed Reality: Merging Real & Virtual worlds with Hololens 13.00 14.00 Exploring Mixed Reality: Merging Real & Virtual worlds with HololensHololens presentation by Philippe Lewicki (HTML Fusion) Exploring Mixed Reality: Merging the Real and Virtual Worlds with the Hololens 13.00 14.00 Exploring Mixed Reality: Merging the Real and Virtual Worlds with the HololensPresentation: Philippe Lewicki (HTML Fusion) | Room Scale VR: Going off leash 13.30 14.00 Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore) | Kit Bashing: Building Cohesive Worlds Out of Pillaged AssetsInstructor: Blair Renaud (IRIS VR) | Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island. | Materiality in VR, Explorations in 3D Scanning & Touch DesignerTrainer: Priam Givord, Inc | Virtual Reality in Education 13.00 13.25 Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel) 13.30 13.55 Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal | 360 Filmmaking for Large Format Screens: Horizon: A 360 Journey 13.00 13.25 360 Filmmaking for Large Format Screens: Horizon: A 360 JourneyPresenters: Tom C. Hall, Ahmad Ismail | Redlab Digital Visbit: How We Made 12K Streaming at Regular Bandwidth a Reality 13.30 13.55 Visbit: How We Made 12K Streaming at Regular Bandwidth a RealityPresenter: Dr. Changyin (CY) Zhou - Co-Founder & CEO | Visbit | Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos | Industry Catalysts: How Agencies, Incubators & Investors are Accelerating ARPresenter: Dan Flatt, President | MetaVRse | ||||||||||||||||||||||||||||||
14.00 | Johnny 6 - Production for 360 Immersive Video Projects From An Unorthodox POV 14.30 15.30 Johnny 6 - Production for 360 Immersive Video Projects From An Unorthodox POVInstructor: J. Lee Williams (Occupied VR) 360VR Video Post-Production Tips & Tricks 15.30 16.30 360VR Video Post-Production Tips & TricksInstructor: Tim Dashwood (Dashwood 360VR) Professional Video Stitching Techniques 16.30 17.30 Professional Video Stitching TechniquesInstructor: Tristan Cezair (Cream 360), The Foundry | Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website. | Dreaming of Superman - Game Design Language & Philosphy in VR 14.00 14.30 Dreaming of Superman - Game Design Language & Philosphy in VRInstructor: Keith Makse (Red Meat Games) Physics in Room Scale VR: Creating Modbox for the HTC Vive 15.30 16.30 Physics in Room Scale VR: Creating Modbox for the HTC ViveAimed at VR game developers, this presentation from Lee Vermeulen of Alientrap Games will show how to implement intuitive and effective VR physics based interaction for your games. Attendees will learn about the difficulty in representing physics correctly with room scale VR and a number of strategies and tricks for better results. | 360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache | Defining a New VRX (UX in VR) 14.00 14.25 Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths Haptics & the Somatosensory System: Understanding the Physiology of Tactile Technologies for the Body 14.30 14.55 Haptics & the Somatosensory System: Understanding the Physiology of Tactile Technologies for the BodyPresentation: Dr. Maria Karam | TADS Inc. | Virtual Humans On iOS With Apple ARKit 14.00 14.25 Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture Learning to Use Depthkit to Create Volumetric Performances for VR 14.30 15.20 Learning to Use Depthkit to Create Volumetric Performances for VRInstructor: Elli Raynai | Cinehackers | Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor) 14.30 14.55 Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor)Keynote:Roy Taylor | AMD | Brands as Benefactor For The Arts 14.00 14.25 Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes Super Session: Meet the Funders CMF/Telefilm, FACTOR, OCE, OMDC, and SIRT/IRAP will present their respective programs and engage in Q&A. 14.30 16.00 Super Session: Meet the FundersModerator: Lucie LaLumiere | LaLumiere Media | Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths | Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired | Transcending Reality Speakers: James McCrae, Karan Singh 14.45 15.30 Transcending RealitySpeakers: James McCrae, Karan Singh The Dawn of Vive Reality Speaker: Pearly Chen (HTC) 15.45 16.15 The Dawn of Vive RealityPearly Chen shares with the audience the HTC view of the world on the upcoming convergence of emerging technologies, and how that will change our lives like never imagined before. | Are VR/AR ready for CHANGE? Moderator: Ana Serrano (CFC) 14.20 15.30 Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave | AR/MR Collaboration – The Power of Multi-User Shared Experiences for the Enterprise Speaker: Alex Berlin 14.20 14.40 AR & Health: A Fireside Chat with Yvonne Felix of eSight Speakers: Yvonne Felix, Tom Emrich 14.40 15.00 | The Narrative Archaeology of Fullbright Games 14.00 15.15 The Narrative Archaeology of Fullbright GamesA three way chat with Steve Gaynor, Paul Darvasi and Keram Malicki-Sanchez Game Over: How a $215B AR Market Will Gamify Everything Speaker: Johnny Monsarrat 15.30 16.20 Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real. | Where Will Your Art Be In 35 Years?Join digital art pioneer Bill Perry on a retrospective and look forward on creating digital art against all odds. | Seamlessly Interactive: A Roadmap to Adaptive Storytelling Luisa Valencia, Etienne Archambault 14.00 14.20 Signal Space Lab Discovering Humanity in the Virtual: Syrmor's Gonzo Journalism in SocialVR Syrmor Shiraz, Jesse Damiani 14.30 14.50 | Real Talk for VR/AR Startups Super Session Panel: Srinivas Krishna, Jonathan Gagné, Mary Sorrenti, Tipatat Chennavasin. 14.00 15.00 Venture Reality Fund, Masterpiece VR, Awe Company, VRGen | ||||||||||||||||||||||
15.00 | The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR) | Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works. | Canvas 360 Pro: Post-Production Techniques 16.30 17.10 Canvas 360 Pro: Post-Production TechniquesInstructor: Mike Sevigny, CTO | Torus Media Labs | Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable Computing 15.00 15.25 Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable ComputingPresenter: Steve Mann (by remote), Max Hao Lu Cindy Jinhee Park The Immersive Internet - Dr. Karan Singh 15.30 15.55 The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR | “We Don’t Know Nothing” – Storyboarding for VR 15.30 15.55 “We Don’t Know Nothing” – Storyboarding for VRPresenter: Matt Whelan | GoodTH.Inc | Super Session: The Cutting Edge for Out-of-Home VR Entertainment Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors 15.00 16.25 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | Manimal Sanctuary: Dev Notes from a Lurking Simulator 15.00 15.25 Manimal Sanctuary: Dev Notes from a Lurking SimulatorInstructors: Jim Munroe, Jason Bond | Postopian Games Procedural Level Design Tips for VR 15.30 15.55 Procedural Level Design Tips for VRInstructor: Blair Renaud | Iris VR | Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned) 15.00 15.25 Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned)Presenter: Marc-Olivier LePage | Vrvana The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGO 15.30 15.50 The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things | Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program. | Designing User Interfaces for the Real World Speaker: Neil Mathew (Vertical.ai) 15.50 16.10 Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection. The Trials Of Attracting Early Adopters For AR Gaming Speaker: Stephen Shew (Battleverse) 16.10 16.30 The Trials Of Attracting Early Adopters For AR GamingHow do you attract early adopters to try out AR on a bootstrap budget? The ARt of AR: A Look Back at ReBlink & Forward to the Future of Storytelling Speaker: Ian Kelso 16.50 17.10 Barriers to Entry: Rethinking the Pathway to AR/VR in the Real World Speaker: Dave Cardwell (SpinVR) 17.10 17.40 Driving VR/AR Adoption For Future Generations Speaker: Sabarish Ganamoorthy 17.40 18.00 Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens. | STYLY and The Future of Fashion, Music, and Art in the VR Era Speaker: Michael Waite (STYLY) 15.00 15.45 STYLY and The Future of Fashion, Music, and Art in the VR EraMichael waite is the global manager at STYLY, a non-coding VR content creation platform from Japan. | Emma Rye: Gamifying MRI in VR for Patient Wellbeing Shachar Weis, Dr. Hillel Maresky 15.15 15.45 Packet39, Viral Imaging | |||||||||||||||||||||||||||
16.00 | Financing Options in Canada for VR/AR 16.00 16.30 Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere | Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time. | Create, Connect, Elevate - How VR is Going to Disrupt Every BusinessAlan Smithson (MetaVRse) | SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes | 109 Ways Companies are Using VR/AR Right Now 16.30 16.55 109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo | Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things) | How to Use the Technology of Immersive Media to Express Artistic Visions Speaker: Audri Phillips (Robot Prayers) 16.00 16.20 | The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" Williams Speaker: Steve 16.00 16.45 The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR | VR is a Gimmick. But is That Bad?Tom Westerlin, Creative Director at Nice Shoes, explores the idea of whether VR is a "gimmick" or transformative technology. | 'The Choice VR': Volumetric Documentary Filmmaking Joanne-Aśka Popińska, Tom C. Hall 16.30 17.15 Tribe of Pan 'The Choice VR': Volumetric Documentary FilmmakingDuring this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity. Virtual Reality's Ever Evolving Pipeline J. Lee Williams, Will McMaster, Timur Musabay 17.30 18.00 Occupied VR | |||||||||||||||||||||||||||
17.00 | VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics | Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse | EXPANDING ON - Empathic Understandings with Psychedelics & EVR Speakers: Jeffrey Lynn Damon, Tina Madry 17.15 18.00 EXPANDING ON - Empathic Understandings with Psychedelics & EVRThis is a workshop-discussion and will not be a formal presentation. Come join the circle and enjoy some intellectual mind expanding conversations with some cool cats who ride the fringes of culture and experience the weird! | Super Session: Summit on 360 Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain 17.00 18.00 | ||||||||||||||||||||||||||||||||||
18.00 | A New Controller for a New World: What’s Next For Neural Interface Technology Adam Berenzweig 18.00 19.00 CTRL-labs A New Controller for a New World: What’s Next For Neural Interface TechnologyAdam Berenzweig of CTRL-labs outlines a near future in which developers can engage the motor nervous system to make computing feel like a natural extension of thought and movement. | Team Human Podcast: Q & A 18.00 18.30 Team Human Podcast: Q & AFollowing the live recording of the Team Human podcast, VRTO will host media theorist and author Douglas Rushkoff - for a Q & A session. Team Human Podcast: Book Signing 18.30 19.00 Team Human Podcast: Book SigningA number of Douglas Rushkoff's books will be available at the event for sale and signing. | Digital Humans, Telepresence, Volumetric Capture for Art & Enterprise Super Session Panel: Andrew McDonald, Imran Mouna, David Dexter, and Dan Mills. 18.15 19.00 CREAMVR, InStage, SIRT, Geogram Corp Digital Humans, Telepresence, Volumetric Capture for Art & EnterpriseThis panel explore the techniques, business and innovations taking place in volumetric and lightfield capture. |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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10.00 | Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps. | Painting the World with Data - a Conversation with Charlie Fink Speaker: Charlie Fink, Tom Emrich 10.30 10.50 Investing in AR - Fireside Chat Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures) 11.10 11.30 | AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later. | ||||||||||||||||||||||||||||||||||||
11.00 | Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required) | XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment Keynote: Kent Bye 11.00 11.50 XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential EntertainmentXR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment | |||||||||||||||||||||||||||||||||||||
12.00 | Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg | Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality. | The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's Interfaces Speaker: Sophie Howe (Xesto) 12.20 12.40 The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology. The Location-based AR Opportunity and Its Impact on Storytelling Speakers: James Essex, Emily Smith 12.40 13.00 | AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly Speaker: Irena Cronin (Transformation Group LLC) 12.00 13.00 | Artistry of the Future: How AR/VR is Revolutionizing the Creative Process Instructor: Dave Cardwell 12.00 12.55 Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before. | ||||||||||||||||||||||||||||||||||
13.00 | Exploring Mixed Reality: Merging Real & Virtual worlds with Hololens 13.00 14.00 Exploring Mixed Reality: Merging Real & Virtual worlds with HololensHololens presentation by Philippe Lewicki (HTML Fusion) Exploring Mixed Reality: Merging the Real and Virtual Worlds with the Hololens 13.00 14.00 Exploring Mixed Reality: Merging the Real and Virtual Worlds with the HololensPresentation: Philippe Lewicki (HTML Fusion) | Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island. | Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal | Industry Catalysts: How Agencies, Incubators & Investors are Accelerating ARPresenter: Dan Flatt, President | MetaVRse | |||||||||||||||||||||||||||||||||||
14.00 | Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website. | Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture | Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths | Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired | AR/MR Collaboration – The Power of Multi-User Shared Experiences for the Enterprise Speaker: Alex Berlin 14.20 14.40 AR & Health: A Fireside Chat with Yvonne Felix of eSight Speakers: Yvonne Felix, Tom Emrich 14.40 15.00 | ||||||||||||||||||||||||||||||||||
15.00 | Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works. | Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable Computing 15.00 15.25 Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable ComputingPresenter: Steve Mann (by remote), Max Hao Lu Cindy Jinhee Park | Super Session: The Cutting Edge for Out-of-Home VR Entertainment Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors 15.00 16.25 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned) 15.00 15.25 Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned)Presenter: Marc-Olivier LePage | Vrvana The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGO 15.30 15.50 The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things | Designing User Interfaces for the Real World Speaker: Neil Mathew (Vertical.ai) 15.50 16.10 Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection. The Trials Of Attracting Early Adopters For AR Gaming Speaker: Stephen Shew (Battleverse) 16.10 16.30 The Trials Of Attracting Early Adopters For AR GamingHow do you attract early adopters to try out AR on a bootstrap budget? The ARt of AR: A Look Back at ReBlink & Forward to the Future of Storytelling Speaker: Ian Kelso 16.50 17.10 Barriers to Entry: Rethinking the Pathway to AR/VR in the Real World Speaker: Dave Cardwell (SpinVR) 17.10 17.40 Driving VR/AR Adoption For Future Generations Speaker: Sabarish Ganamoorthy 17.40 18.00 Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens. | Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real. | |||||||||||||||||||||||||||||||||
16.00 | Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere | Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time. | 109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse | Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things) | The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" Williams Speaker: Steve 16.00 16.45 The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR | VR is a Gimmick. But is That Bad?Tom Westerlin, Creative Director at Nice Shoes, explores the idea of whether VR is a "gimmick" or transformative technology. | |||||||||||||||||||||||||||||||||
17.00 | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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10.00 | Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality | Investing in AR - Fireside Chat Speakers: Prashant Matta (OMERS Ventures, Tom Emrich (Super Ventures) 11.10 11.30 | LBE 2019 & The Experience Economy Super Session Panel: Laura Mingail, CJ Hervey, Jonah Brotman, Morgan Carlson. 10.30 11.20 eOne, Dark Slope, Mondo Forma, Globacore LBE 2019 & The Experience EconomySuper session panel with Laura Mingail, CJ Hervey, Jonah Brotman, and Morgan Carlson. | ||||||||||||||||||||||||||||||||||||
11.00 | Super Session: Why AR?: A Debate on the Real Value Proposition of ARSrinivas Krishna (AWE), Parham Aarabi (Modiface), Robert Kori Golding (Albedo Informatics), Camile Gauthier (No Campfire Required) | Case Study: VR / AR in Experiential Marketing for Global Brands Speaker: Maxim Khasiev (YODE Group) 11.30 11.50 | |||||||||||||||||||||||||||||||||||||
12.00 | Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg | AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly Speaker: Irena Cronin (Transformation Group LLC) 12.00 13.00 | Entering the Arena: AR, VR and the Future of eSports Super Session Panel: Keisha Howard, Ajay Fry, Jakyo Manor 12.00 13.00 Sugar Gamers, ESports in 30, IQ eqsports, Entering the Arena: AR, VR and the Future of eSportsSuper Session Panel featuring Keisha Howard, Ajay Fry, Jakyo Manor, moderated by Geoffrey LaChapelle. | ||||||||||||||||||||||||||||||||||||
13.00 | Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal | Industry Catalysts: How Agencies, Incubators & Investors are Accelerating ARPresenter: Dan Flatt, President | MetaVRse | |||||||||||||||||||||||||||||||||||||
14.00 | Brands as Benefactor For The Arts 14.00 14.25 Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes Super Session: Meet the Funders CMF/Telefilm, FACTOR, OCE, OMDC, and SIRT/IRAP will present their respective programs and engage in Q&A. 14.30 16.00 Super Session: Meet the FundersModerator: Lucie LaLumiere | LaLumiere Media | Real Talk for VR/AR Startups Super Session Panel: Srinivas Krishna, Jonathan Gagné, Mary Sorrenti, Tipatat Chennavasin. 14.00 15.00 Venture Reality Fund, Masterpiece VR, Awe Company, VRGen | |||||||||||||||||||||||||||||||||||||
15.00 | Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real. | ||||||||||||||||||||||||||||||||||||||
16.00 | Financing Options in Canada for VR/AR 16.00 16.30 Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere | Create, Connect, Elevate - How VR is Going to Disrupt Every BusinessAlan Smithson (MetaVRse) | 109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse | Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | Next Steps Beyond...Panel: Michael Halminen (Google) Charlie Fink (Forbes) Heather Phenix (Jam3) Candace Steinberg (Neweb) Mark Olivier (VRVANA) Moderator: Ian Kelso (Impossible Things) | VR is a Gimmick. But is That Bad?Tom Westerlin, Creative Director at Nice Shoes, explores the idea of whether VR is a "gimmick" or transformative technology. | ||||||||||||||||||||||||||||||||
17.00 | Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse | Super Session: Summit on 360 Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain 17.00 18.00 | Virtual Reality's Ever Evolving Pipeline J. Lee Williams, Will McMaster, Timur Musabay 17.30 18.00 Occupied VR |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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11.00 | Code of Ethics - Town HallAn historic townhall meeting to open discussion about the Code of Ethics on Virtuality, Robotics, and Human Augmentation | ||||||||||||||||||||||||||||||||||||||
12.00 | How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR) | VR and the Road to Now...and Then Fireside Chat: Blake J Harris, Keram Malicki-Sanchez, Blair Renaud 12.00 12.50 | |||||||||||||||||||||||||||||||||||||
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17.00 | Super Session: Summit on 360 Speakers: Keram Malicki-Sanchez, Thomas Wallner, Amanda Shelby, Adam Cosco, Ross Shain 17.00 18.00 | ||||||||||||||||||||||||||||||||||||||
18.00 | Team Human Podcast: Q & A 18.00 18.30 Team Human Podcast: Q & AFollowing the live recording of the Team Human podcast, VRTO will host media theorist and author Douglas Rushkoff - for a Q & A session. Team Human Podcast: Book Signing 18.30 19.00 Team Human Podcast: Book SigningA number of Douglas Rushkoff's books will be available at the event for sale and signing. |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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09.00 | An Introduction to Psychogeography, Themed Environments & Spatialized Narrative Speaker: Keram Malicki-Sanchez 09.55 10.15 | ||||||||||||||||||||||||||||||||||||||
10.00 | Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality | ||||||||||||||||||||||||||||||||||||||
11.00 | UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences | From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives Expploring non-linear storytelling in spatialized media using Gone Home as a case study 11.00 11.55 From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial NarrativesPresenter: Paul Darvasi | Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD) 11.00 12.00 Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD)Speaker: Walter Greenleaf, PhD | Stanford University | Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson | Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes | Case Study: VR / AR in Experiential Marketing for Global Brands Speaker: Maxim Khasiev (YODE Group) 11.30 11.50 | Ancient AR/VREffective AR/VR principles will borrow significantly from ideas developed over thousands of years of theater practice and are effective as guiding principles for effective creation of AR/VR. | ||||||||||||||||||||||||||||||||
12.00 | Keynote: From Virtual Reality to Visualization: Reflections on Immersive Media in Canada 1989 – 2005 (Sara Diamond)Keynote: Sara Diamond | OCAD University | Using the Cloud to Power Virtual Reality on Mobile Devices (Microsoft Research)Presenter: Eduardo Cuervo | Microsoft | Artistry of the Future: How AR/VR is Revolutionizing the Creative Process Instructor: Dave Cardwell 12.00 12.55 Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before. | ||||||||||||||||||||||||||||||||||||
13.00 | Materiality in VR, Explorations in 3D Scanning & Touch DesignerTrainer: Priam Givord, Inc | Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos | |||||||||||||||||||||||||||||||||||||
14.00 | Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website. | Room Scale VR: Latency's a BitchBen Unsworth - Globacore | 360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache | Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths | Virtual Humans On iOS With Apple ARKit 14.00 14.25 Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture Learning to Use Depthkit to Create Volumetric Performances for VR 14.30 15.20 Learning to Use Depthkit to Create Volumetric Performances for VRInstructor: Elli Raynai | Cinehackers | Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor) 14.30 14.55 Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor)Keynote:Roy Taylor | AMD | Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes | Transcending RealitySpeakers: James McCrae, Karan Singh | |||||||||||||||||||||||||||||||
15.00 | The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR) | Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works. | The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR | Super Session: The Cutting Edge for Out-of-Home VR Entertainment Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors 15.00 16.25 | Procedural Level Design Tips for VRInstructor: Blair Renaud | Iris VR | The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things | Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program. | ||||||||||||||||||||||||||||||||
16.00 | Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time. | Demystifying the Photogrammetry Pipeline for Real-time 3DQuantum Capture | SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes | VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo | How to Use the Technology of Immersive Media to Express Artistic Visions Speaker: Audri Phillips (Robot Prayers) 16.00 16.20 | 'The Choice VR': Volumetric Documentary Filmmaking Joanne-Aśka Popińska, Tom C. Hall 16.30 17.15 Tribe of Pan 'The Choice VR': Volumetric Documentary FilmmakingDuring this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity. | |||||||||||||||||||||||||||||||
17.00 | VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse | |||||||||||||||||||||||||||||||||||||
18.00 | Digital Humans, Telepresence, Volumetric Capture for Art & Enterprise Super Session Panel: Andrew McDonald, Imran Mouna, David Dexter, and Dan Mills. 18.15 19.00 CREAMVR, InStage, SIRT, Geogram Corp Digital Humans, Telepresence, Volumetric Capture for Art & EnterpriseThis panel explore the techniques, business and innovations taking place in volumetric and lightfield capture. |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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09.00 | An Introduction to Psychogeography, Themed Environments & Spatialized Narrative Speaker: Keram Malicki-Sanchez 09.55 10.15 | ||||||||||||||||||||||||||||||||||||||
10.00 | The Upward Spiral of Virtual Reality: The Impact of VR on Consciousness & Society 12.30 13.30 The Upward Spiral of Virtual Reality: The Impact of VR on Consciousness & SocietyInstructor: Ian Forester (VR Playhouse) | Introduction to 360 Capture and Camera Systems 10.00 11.15 Introduction to 360 Capture and Camera SystemsInstructor: Andrew Sims | Better Corners Shooting, Directing and Producing in 360 Video 11.30 12.55 Shooting, Directing and Producing in 360 VideoInstructor: Austin Hitchcock | |||||||||||||||||||||||||||||||||||||
11.00 | Where to Start? Planning Narratives for VR 11.30 11.55 Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson | Ancient AR/VREffective AR/VR principles will borrow significantly from ideas developed over thousands of years of theater practice and are effective as guiding principles for effective creation of AR/VR. | |||||||||||||||||||||||||||||||||||||
12.00 | 15 Minutes To Fame - An Approach to An All In One 360 SolutionPresentation by Khayyam Wakil - Quantum Leap, Reality Lab, Live Nation | "Poisoning the Well” & the Importance of Creative Experimentation in VR 12.00 12.30 "Poisoning the Well” & the Importance of Creative Experimentation in VRPresenter: Joel R. McConvey | Bad Medicine | |||||||||||||||||||||||||||||||||||||
13.00 | 360 Filmmaking for Large Format Screens: Horizon: A 360 Journey 13.00 13.25 360 Filmmaking for Large Format Screens: Horizon: A 360 JourneyPresenters: Tom C. Hall, Ahmad Ismail | Redlab Digital Visbit: How We Made 12K Streaming at Regular Bandwidth a Reality 13.30 13.55 Visbit: How We Made 12K Streaming at Regular Bandwidth a RealityPresenter: Dr. Changyin (CY) Zhou - Co-Founder & CEO | Visbit | ||||||||||||||||||||||||||||||||||||||
14.00 | Johnny 6 - Production for 360 Immersive Video Projects From An Unorthodox POV 14.30 15.30 Johnny 6 - Production for 360 Immersive Video Projects From An Unorthodox POVInstructor: J. Lee Williams (Occupied VR) 360VR Video Post-Production Tips & Tricks 15.30 16.30 360VR Video Post-Production Tips & TricksInstructor: Tim Dashwood (Dashwood 360VR) Professional Video Stitching Techniques 16.30 17.30 Professional Video Stitching TechniquesInstructor: Tristan Cezair (Cream 360), The Foundry | 360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache | Learning to Use Depthkit to Create Volumetric Performances for VR 14.30 15.20 Learning to Use Depthkit to Create Volumetric Performances for VRInstructor: Elli Raynai | Cinehackers | Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor) 14.30 14.55 Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor)Keynote:Roy Taylor | AMD | Transcending RealitySpeakers: James McCrae, Karan Singh | Seamlessly Interactive: A Roadmap to Adaptive Storytelling Luisa Valencia, Etienne Archambault 14.00 14.20 Signal Space Lab | |||||||||||||||||||||||||||||||||
15.00 | The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR) | Track 6: Show n' TellEvery project made during the workshop will be interconnected and online, hosted for free. You’ll learn how to capture your experiences inside VR and create a gallery of your works. | Canvas 360 Pro: Post-Production Techniques 16.30 17.10 Canvas 360 Pro: Post-Production TechniquesInstructor: Mike Sevigny, CTO | Torus Media Labs | “We Don’t Know Nothing” – Storyboarding for VRPresenter: Matt Whelan | GoodTH.Inc | The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things | ||||||||||||||||||||||||||||||||||
16.00 | Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time. | VR for VFX, Film & BrandsPresenter: Joseph Zaki | VRtuality | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo | How to Use the Technology of Immersive Media to Express Artistic Visions Speaker: Audri Phillips (Robot Prayers) 16.00 16.20 | 'The Choice VR': Volumetric Documentary Filmmaking Joanne-Aśka Popińska, Tom C. Hall 16.30 17.15 Tribe of Pan 'The Choice VR': Volumetric Documentary FilmmakingDuring this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity. | |||||||||||||||||||||||||||||||||
17.00 | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse | ||||||||||||||||||||||||||||||||||||||
18.00 | Digital Humans, Telepresence, Volumetric Capture for Art & Enterprise Super Session Panel: Andrew McDonald, Imran Mouna, David Dexter, and Dan Mills. 18.15 19.00 CREAMVR, InStage, SIRT, Geogram Corp Digital Humans, Telepresence, Volumetric Capture for Art & EnterpriseThis panel explore the techniques, business and innovations taking place in volumetric and lightfield capture. |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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10.00 | VR/AR 2017 and Beyond: Reality, Evolution, and Revolution 10.00 10.25 VR/AR 2017 and Beyond: Reality, Evolution, and RevolutionPresenter: Charlie Fink | Forbes, Disney, AOL Virtual Reality for Supporting Future Space Exploration 10.30 10.55 Virtual Reality for Supporting Future Space ExplorationKeynote: Peggy Wu | NASA Ames Research | Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital. | AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later. | ||||||||||||||||||||||||||||||||||||
11.00 | Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD) 11.00 12.00 Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD)Speaker: Walter Greenleaf, PhD | Stanford University | XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment Keynote: Kent Bye 11.00 11.50 XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential EntertainmentXR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment | |||||||||||||||||||||||||||||||||||||
12.00 | AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly Speaker: Irena Cronin (Transformation Group LLC) 12.00 13.00 | ||||||||||||||||||||||||||||||||||||||
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14.00 | Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor) 14.30 14.55 Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor)Keynote:Roy Taylor | AMD | ||||||||||||||||||||||||||||||||||||||
15.00 | The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR | Game Over: How a $215B AR Market Will Gamify EverythingIn the DotCom Boom, you played with information. In the AR Boom, you’re playing for real. | |||||||||||||||||||||||||||||||||||||
16.00 | Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | ||||||||||||||||||||||||||||||||||||||
17.00 | Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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10.00 | VR/AR 2017 and Beyond: Reality, Evolution, and Revolution 10.00 10.25 VR/AR 2017 and Beyond: Reality, Evolution, and RevolutionPresenter: Charlie Fink | Forbes, Disney, AOL Virtual Reality for Supporting Future Space Exploration 10.30 10.55 Virtual Reality for Supporting Future Space ExplorationKeynote: Peggy Wu | NASA Ames Research | Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital. | |||||||||||||||||||||||||||||||||||||
11.00 | UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences | From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives Expploring non-linear storytelling in spatialized media using Gone Home as a case study 11.00 11.55 From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial NarrativesPresenter: Paul Darvasi | Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD) 11.00 12.00 Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD)Speaker: Walter Greenleaf, PhD | Stanford University | Where to Start? Planning Narratives for VR 11.30 11.55 Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson | Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species. | ||||||||||||||||||||||||||||||||||
12.00 | How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR) | 15 Minutes To Fame - An Approach to An All In One 360 Solution 12.30 13.00 15 Minutes To Fame - An Approach to An All In One 360 SolutionPresentation by Khayyam Wakil - Quantum Leap, Reality Lab, Live Nation | Using the Cloud to Power Virtual Reality on Mobile Devices (Microsoft Research)Presenter: Eduardo Cuervo | Microsoft | MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo | "Poisoning the Well” & the Importance of Creative Experimentation in VR 12.00 12.30 "Poisoning the Well” & the Importance of Creative Experimentation in VRPresenter: Joel R. McConvey | Bad Medicine | Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg | Body in Sound: Physical Audio and the Design of Wearables, Chairs, and Experience Speaker: Taymoore Balbaa - Director, Subpac 12.00 12.25 | Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training | Spatialized 3D Audio and Generative Music John Kyle Varley 12.00 12.20 Frameworks Productions Spatialized 3D Audio and Generative MusicJohn Kyle Varley will present his developed technique for creating object-based audio in the VR environment | ||||||||||||||||||||||||||||||
13.00 | Exploring Mixed Reality: Merging Real & Virtual worlds with Hololens 13.00 14.00 Exploring Mixed Reality: Merging Real & Virtual worlds with HololensHololens presentation by Philippe Lewicki (HTML Fusion) Exploring Mixed Reality: Merging the Real and Virtual Worlds with the Hololens 13.00 14.00 Exploring Mixed Reality: Merging the Real and Virtual Worlds with the HololensPresentation: Philippe Lewicki (HTML Fusion) | Room Scale VR: Going off leash 13.30 14.00 Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore) | Virtual Reality in Education 13.00 13.25 Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel) 13.30 13.55 Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal | 360 Filmmaking for Large Format Screens: Horizon: A 360 Journey 13.00 13.25 360 Filmmaking for Large Format Screens: Horizon: A 360 JourneyPresenters: Tom C. Hall, Ahmad Ismail | Redlab Digital Visbit: How We Made 12K Streaming at Regular Bandwidth a Reality 13.30 13.55 Visbit: How We Made 12K Streaming at Regular Bandwidth a RealityPresenter: Dr. Changyin (CY) Zhou - Co-Founder & CEO | Visbit | Industry Catalysts: How Agencies, Incubators & Investors are Accelerating ARPresenter: Dan Flatt, President | MetaVRse | ||||||||||||||||||||||||||||||||||
14.00 | Defining a New VRX (UX in VR) 14.00 14.25 Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths Haptics & the Somatosensory System: Understanding the Physiology of Tactile Technologies for the Body 14.30 14.55 Haptics & the Somatosensory System: Understanding the Physiology of Tactile Technologies for the BodyPresentation: Dr. Maria Karam | TADS Inc. | Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor) 14.30 14.55 Keynote: Enter the Near Future for VR: 2017-2020 (Roy Taylor)Keynote:Roy Taylor | AMD | Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes | Case Study PresentationsGraeme Moffat | Interaxon (Muse) Heather Phenix | Jam3 Emily Smith | *nocampfirerequired | Transcending Reality Speakers: James McCrae, Karan Singh 14.45 15.30 Transcending RealitySpeakers: James McCrae, Karan Singh | Are VR/AR ready for CHANGE? Moderator: Ana Serrano (CFC) 14.20 15.30 Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave | AR/MR Collaboration – The Power of Multi-User Shared Experiences for the Enterprise Speaker: Alex Berlin 14.20 14.40 | Seamlessly Interactive: A Roadmap to Adaptive Storytelling Luisa Valencia, Etienne Archambault 14.00 14.20 Signal Space Lab | |||||||||||||||||||||||||||||||
15.00 | The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR) | Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable Computing 15.00 15.25 Open Source Eyetap: Empower Every Maker with Phenomenal Augmented Reality & Wearable ComputingPresenter: Steve Mann (by remote), Max Hao Lu Cindy Jinhee Park The Immersive Internet - Dr. Karan Singh 15.30 15.55 The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR | “We Don’t Know Nothing” – Storyboarding for VR 15.30 15.55 “We Don’t Know Nothing” – Storyboarding for VRPresenter: Matt Whelan | GoodTH.Inc | Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned) 15.00 15.25 Welcome to Tomorrow: Creating Content that Blends AR & VR (Lessons Learned)Presenter: Marc-Olivier LePage | Vrvana The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGO 15.30 15.50 The ARt of Engagement: A Case Study with Alex Mayhew, Impossible Things & AGOSpeakers: Alex Mayhew, Ian Kelso | Impossible Things | Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program. | Designing User Interfaces for the Real World Speaker: Neil Mathew (Vertical.ai) 15.50 16.10 Designing User Interfaces for the Real WorldIn this talk, Neil Mathew, the Co-founder and CEO of Vertical, will explore three examples, where location-based AR content has made a big difference to the real world experience of a space – Museums, Retail and Industrial inspection. The ARt of AR: A Look Back at ReBlink & Forward to the Future of Storytelling Speaker: Ian Kelso 16.50 17.10 Barriers to Entry: Rethinking the Pathway to AR/VR in the Real World Speaker: Dave Cardwell (SpinVR) 17.10 17.40 | |||||||||||||||||||||||||||||||||
16.00 | Financing Options in Canada for VR/AR 16.00 16.30 Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere | Create, Connect, Elevate - How VR is Going to Disrupt Every BusinessAlan Smithson (MetaVRse) | 109 Ways Companies are Using VR/AR Right Now 16.30 16.55 109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse | Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" Williams Speaker: Steve 16.00 16.45 The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR | VR is a Gimmick. But is That Bad?Tom Westerlin, Creative Director at Nice Shoes, explores the idea of whether VR is a "gimmick" or transformative technology. | 'The Choice VR': Volumetric Documentary Filmmaking Joanne-Aśka Popińska, Tom C. Hall 16.30 17.15 Tribe of Pan 'The Choice VR': Volumetric Documentary FilmmakingDuring this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity. | |||||||||||||||||||||||||||||||
17.00 | VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics | Keynote: Growing the VR Ecosystem (Ana Serrano)Speaker: Ana Serrano | CFC Media Lab | |||||||||||||||||||||||||||||||||||||
18.00 | A New Controller for a New World: What’s Next For Neural Interface Technology Adam Berenzweig 18.00 19.00 CTRL-labs A New Controller for a New World: What’s Next For Neural Interface TechnologyAdam Berenzweig of CTRL-labs outlines a near future in which developers can engage the motor nervous system to make computing feel like a natural extension of thought and movement. |
CR1D1 | CR2D1 | ITRD1 | HGD1 | CR1D2 | CR2D2 | ITRD2 | HGD2 | FTVW-D0-17 Sat | CR1-D1-17 Sun | CR2-D1-17 Sun | ITR-D1-17 Sun | CR1-D2-17 Mon | CR2-D2-17 Mon | ITR-D2-17 Mon | AR1-D2-17 Mon | NWSHP1-18 Fri | CR1-D1-18 Sat | CR2-D1-18 Sat | GS-D1-18 Sat | CR1-D2-18 Sun | CR2-D2-18 Sun (AWE's AR Track) | ITR-D1-18 Sun (Advanced Imaging Focus) | GS-D2-18 Sun | CR1-D3-18 Mon | CR2-D3-18 Mon | ITR-D2-18 Mon (Interactive Design Focus) | GS-D3-18 Mon | 19-D0-Fri-WS | 19-D1-Sat-CR1 | 19-D2-Sun-CR1 | 19-D3-Mon-CR1 | Day 0 (July 19th, 2022) | Day 1 (July 20, 2022) | Day 2 (July 21, 2022) | July 19th, 2023 | July 20th, 2023 | July 10th, 2024 | July 11th, 2024 | |
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09.00 | An Introduction to Psychogeography, Themed Environments & Spatialized Narrative Speaker: Keram Malicki-Sanchez 09.55 10.15 | ||||||||||||||||||||||||||||||||||||||
10.00 | Track 1: Introduction to WebVRScaling your app to a billion people will not be app by app. WebVR is an experimental Javascript API that provides access to Virtual Reality devices, such as the Oculus Rift or Google Cardboard, directly in your browser, becoming the easiest and most distributable method of sharing VR experiences. | Track 4: Metaverse InfrastructureThe InterPlanetary File System (IPFS) is a new hypermedia distribution protocol, addressed by content and identities. IPFS enables the creation of completely distributed applications. It aims to make the web faster, safer, and more open. IPFS enables completely decentralized and distributed apps. | Keynote: 35 Years of VR (David A Smith)Keynote: David Smith | Wearality | VR/AR 2017 and Beyond: Reality, Evolution, and Revolution 10.00 10.25 VR/AR 2017 and Beyond: Reality, Evolution, and RevolutionPresenter: Charlie Fink | Forbes, Disney, AOL Virtual Reality for Supporting Future Space Exploration 10.30 10.55 Virtual Reality for Supporting Future Space ExplorationKeynote: Peggy Wu | NASA Ames Research | How to Make a Terrible VR GameInstructor: Shachar Weis | Packet39 | Changing Realities: Indie VR Game Development for Hospitals Speaker: Jeremy Patterson 10.00 10.25 Changing Realities: Indie VR Game Development for HospitalsVoxel Bay, an “independent VR game platform” developed at The Research Institute at Nationwide Children’s Hospital and nurtured to maturity by LittleSeed, Inc, followed the indie game norms and created something fun and unique in the most unexpected place: a hospital. | 3D Scanning for Fun and Profit - The Easy Road to Photorealism in VRWe’ll walk through the steps needed to go from an object in your hand (or back yard) to a model in a VR experience. | AR is Hot. VR is Not. Yet.Author Charlie Fink brings up his update 1 year later. | The Fundamentals of VR - Designing for ImmersionThis talk plows through everything you need to know about VR, designing engaging and immersive experiences and make your virtual reality application memorable and effective. | LBE 2019 & The Experience Economy Super Session Panel: Laura Mingail, CJ Hervey, Jonah Brotman, Morgan Carlson. 10.30 11.20 eOne, Dark Slope, Mondo Forma, Globacore LBE 2019 & The Experience EconomySuper session panel with Laura Mingail, CJ Hervey, Jonah Brotman, and Morgan Carlson. | |||||||||||||||||||||||||||||
11.00 | UX in VR: The Who What Where When and WhyPresentation by Ruth Birman on developing better user experiences | Creating Games for Gear VR - An Overview from Concept to StorefrontInstructor: Bernie Roehl | From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial Narratives Expploring non-linear storytelling in spatialized media using Gone Home as a case study 11.00 11.55 From Cathedrals to Gone Home: The Art of (Un)Structuring Spatial NarrativesPresenter: Paul Darvasi | Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD) 11.00 12.00 Keynote: How Virtual and Augmented Reality Will Transform Healthcare (Walter Greenleaf, PhD)Speaker: Walter Greenleaf, PhD | Stanford University | Where to Start? Planning Narratives for VR 11.30 11.55 Where to Start? Planning Narratives for VRPresenter: Dr. Rorik Henrikson | Building a Social VR ApplicationInstructor: Bernie Roehl | Virtual Escapes | Cyberdelic Concrescence: Exhuming Terence McKenna Speaker: Eliott Edge 11.00 11.30 Cyberdelic Concrescence: Exhuming Terence McKennaIn this talk, author and longtime McKenna researcher Eliott Edge provides an overview of the entheobotinist\\\\\\\'s ideas regarding VR, the future of language, psychedelics, identity, and how these all may help provide a platform for the evolution of our culture and species. Empathic Understandings with Psychedelics & EVR Speakers: Jeffrey Lynn Damon, Tina Madry 11.30 11.50 A refreshingly optimistic narrative for the human story from Gaia to cyberspace. | Case Study: VR / AR in Experiential Marketing for Global Brands Speaker: Maxim Khasiev (YODE Group) 11.30 11.50 | Super Session: LBE 2018Joanna Popper (HP), Ryan Andal (Secret Location), Nathan Weir (FORREC), John Bolton (GlobalCore), Stephen Shew (BattleVerse) | XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment Keynote: Kent Bye 11.00 11.50 XR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential EntertainmentXR Trends for Future Dreamers: Embodiment, Worldbuilding, & the Future of Experiential Entertainment | Ancient AR/VREffective AR/VR principles will borrow significantly from ideas developed over thousands of years of theater practice and are effective as guiding principles for effective creation of AR/VR. | ||||||||||||||||||||||||||||
12.00 | How VR Will Democratize Experiential LearningPresentation by Josh Maldonado (DISCOVR) | Keynote: From Virtual Reality to Visualization: Reflections on Immersive Media in Canada 1989 – 2005 (Sara Diamond)Keynote: Sara Diamond | OCAD University | Using the Cloud to Power Virtual Reality on Mobile Devices (Microsoft Research)Presenter: Eduardo Cuervo | Microsoft | MR in the Healthcare Industry: Challenges & Insights 12.00 12.25 MR in the Healthcare Industry: Challenges & InsightsPresenter: Kevin Millar, VP of Creative and Medical Science | Invivo | "Poisoning the Well” & the Importance of Creative Experimentation in VRPresenter: Joel R. McConvey | Bad Medicine | Making AR Real: From Idea to FundingSpeaker: Michael Leventhal (former VP of Magic Leap) | Holmes Weinberg | Super Session: Consciousness & Reality - Esoteric Elucidations of VRThis panel will explore what insights VR could provide into the nature of consciousness and our understanding the nature of reality. | Body in Sound: Physical Audio and the Design of Wearables, Chairs, and Experience Speaker: Taymoore Balbaa - Director, Subpac 12.00 12.25 | The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's Interfaces Speaker: Sophie Howe (Xesto) 12.20 12.40 The Future Has No Keyboard: How To Build Today's Technology Using Tomorrow's InterfacesIt’s time to adopt a new and more natural way of interacting with technology. | AR & VR Headset Comparisons: The (Very) Good, The Bad and The Ugly Speaker: Irena Cronin (Transformation Group LLC) 12.00 13.00 | Hardhat Not Required - VR/AR in the Industrial SpaceCreating stress in VR to reduce stress in real life, The importance of muscle memory and designing effective VR training | Artistry of the Future: How AR/VR is Revolutionizing the Creative Process Instructor: Dave Cardwell 12.00 12.55 Artistry of the Future: How AR/VR is Revolutionizing the Creative ProcessCreative Director, Dave Cardwell (I-Robot, Lord of the Rings, King Kong) will discuss how both novice and professional artists will soon be able to create, collaborate and distribute their work like never before. | VR and the Road to Now...and Then Fireside Chat: Blake J Harris, Keram Malicki-Sanchez, Blair Renaud 12.00 12.50 | Spatialized 3D Audio and Generative MusicJohn Kyle Varley will present his developed technique for creating object-based audio in the VR environment | |||||||||||||||||||||||||
13.00 | Room Scale VR: Going off leash 13.30 14.00 Room Scale VR: Going off leashPresentation by Ben Unsworth (Globacore) | Kit Bashing: Building Cohesive Worlds Out of Pillaged AssetsInstructor: Blair Renaud (IRIS VR) | Track 5: AVALONInspired by deaddrops, AVALON [Anonymous Virtual Augmented Local Networks] is a method of repurposing consumer devices into location based mixed reality portals powered by WiFi. I’ll show you how to build a device that allows multiple users to socialize, share files, and collaborate together in realtime just by connecting to the same WiFi network. Avoid censorship, get your story heard by the community with your own virtual private island. | Materiality in VR, Explorations in 3D Scanning & Touch DesignerTrainer: Priam Givord, Inc | Virtual Reality in Education 13.00 13.25 Virtual Reality in EducationPresenter: Jeremy Friedberg, Co-Founder | SpongeLab Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel) 13.30 13.55 Special Presentation: How Mobile AR Could Top 1B Users & $60B by 2021 (Tim Merel)Presenters: Tim Merel | Digi-Capital, Michael Leventhal | Working with Vive Trackers and Leap MotionInstructor: Liam Ferris | Kainos | |||||||||||||||||||||||||||||||||
14.00 | Track 2: Import Reality: Project Tango / 360 captureUse affordable cutting edge 3D scanning technology to sample the real world into your Virtual Reality projects. You’ll learn how to capture and optimize 3D scanned objects and 360 media that can be spatially arranged and hosted on your own website. | Dreaming of Superman - Game Design Language & Philosphy in VR 14.00 14.30 Dreaming of Superman - Game Design Language & Philosphy in VRInstructor: Keith Makse (Red Meat Games) Physics in Room Scale VR: Creating Modbox for the HTC Vive 15.30 16.30 Physics in Room Scale VR: Creating Modbox for the HTC ViveAimed at VR game developers, this presentation from Lee Vermeulen of Alientrap Games will show how to implement intuitive and effective VR physics based interaction for your games. Attendees will learn about the difficulty in representing physics correctly with room scale VR and a number of strategies and tricks for better results. | 360/VR Production Audio Primer: Techniques and GearInstructor: Joe Powers | Powerful Stache | Defining a New VRX (UX in VR)Presenter: Rafael Brown | Digital Myths | Virtual Humans On iOS With Apple ARKit 14.00 14.25 Virtual Humans On iOS With Apple ARKitInstructors: Morgan Young, Craig Alguire | Quantum Capture Learning to Use Depthkit to Create Volumetric Performances for VR 14.30 15.20 Learning to Use Depthkit to Create Volumetric Performances for VRInstructor: Elli Raynai | Cinehackers | Brands as Benefactor For The ArtsPresenter: Tom Westerlin | Nice Shoes | Defining VRX (Creating a UX for VR)Instructor: Rafael Brown | Digital Myths | Transcending Reality Speakers: James McCrae, Karan Singh 14.45 15.30 Transcending RealitySpeakers: James McCrae, Karan Singh The Dawn of Vive Reality Speaker: Pearly Chen (HTC) 15.45 16.15 The Dawn of Vive RealityPearly Chen shares with the audience the HTC view of the world on the upcoming convergence of emerging technologies, and how that will change our lives like never imagined before. | Are VR/AR ready for CHANGE? Moderator: Ana Serrano (CFC) 14.20 15.30 Are VR/AR ready for CHANGE?Speakers: Maryam Sabour, Nyla Innuksuk, Glenn Cantave | The Narrative Archaeology of Fullbright GamesA three way chat with Steve Gaynor, Paul Darvasi and Keram Malicki-Sanchez | Where Will Your Art Be In 35 Years?Join digital art pioneer Bill Perry on a retrospective and look forward on creating digital art against all odds. | Discovering Humanity in the Virtual: Syrmor's Gonzo Journalism in SocialVR Syrmor Shiraz, Jesse Damiani 14.30 14.50 | |||||||||||||||||||||||||||
15.00 | 360VR Video Post-Production Tips & TricksInstructor: Tim Dashwood (Dashwood 360VR) | The VR Headache - Best Practices for Creating Comfortable Stereoscopic VRBest Practices for Creating Comfortable Stereoscopic VR Tim Dashwood (Dashwood 360VR) | The Immersive Internet - Dr. Karan SinghSpeaker: Dr. Karan Singh | JanusVR | “We Don’t Know Nothing” – Storyboarding for VR 15.30 15.55 “We Don’t Know Nothing” – Storyboarding for VRPresenter: Matt Whelan | GoodTH.Inc | Super Session: The Cutting Edge for Out-of-Home VR Entertainment Featuring THE VOID, Two Bit Circus, IMAX, AMD, Dark Ride Project, Nelson Advisors 15.00 16.25 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities? 16.30 16.55 Virtual, Augmented, and Mixed Realities - What's Driving the Most Promising Market Opportunities?Speaker: Clifton Dawson | Greenlight Insights | Manimal Sanctuary: Dev Notes from a Lurking Simulator 15.00 15.25 Manimal Sanctuary: Dev Notes from a Lurking SimulatorInstructors: Jim Munroe, Jason Bond | Postopian Games Procedural Level Design Tips for VR 15.30 15.55 Procedural Level Design Tips for VRInstructor: Blair Renaud | Iris VR | Efficient Avatars: Adventures in the Uncanny ValleyCreamVR has been developing a unique avatar creation process using blendshape animation and video projection, with Sheridan’s SIRT program. | STYLY and The Future of Fashion, Music, and Art in the VR Era Speaker: Michael Waite (STYLY) 15.00 15.45 STYLY and The Future of Fashion, Music, and Art in the VR EraMichael waite is the global manager at STYLY, a non-coding VR content creation platform from Japan. | Emma Rye: Gamifying MRI in VR for Patient Wellbeing Shachar Weis, Dr. Hillel Maresky 15.15 15.45 Packet39, Viral Imaging | ||||||||||||||||||||||||||||||
16.00 | Financing Options in Canada for VR/ARPresenter: Lucie LaLumiere | Track 3: World Building with JanusWhen its time to build your site, you don’t have to be alone. JanusVR is a collaborative 3D browser with a built in editor that allows for groups of people to create VR websites together in real time. | SUPER SESSION: Solving Problems in Serving up Immersive Web ExperiencesPanelists: James McCrae | JanusVR Eduardo Cuervo | Microsoft Research Jai Krishnan | Google Draco Rafael Brown | Digital Myths Bernie Roehl | Virtual Escapes | 109 Ways Companies are Using VR/AR Right Now 16.30 16.55 109 Ways Companies are Using VR/AR Right NowPresenter: Alan Smithson | MetaVRse | How to Monetize VR Now & in the Near FuturePresentation: Laura Mingail | entertainment One | How Do You Build VR to Teach?Instructors: Joseph Wilson, James Hackett | SpongeLab Interactive, Invivo | How to Use the Technology of Immersive Media to Express Artistic Visions Speaker: Audri Phillips (Robot Prayers) 16.00 16.20 | The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" Williams Speaker: Steve 16.00 16.45 The Future of Imagery: A Talk w ILM, LucasFilm VFX Legend Steve "Spaz" WilliamsThe legend Steve \'Spaz\' Williams will be speaking about the breakthrough moments of CG effects and the possible future of VR/AR | 'The Choice VR': Volumetric Documentary Filmmaking Joanne-Aśka Popińska, Tom C. Hall 16.30 17.15 Tribe of Pan 'The Choice VR': Volumetric Documentary FilmmakingDuring this talk, Director Joanne-Aska Popinska and Producer Tom C. Hall will cover how as filmmakers they are approaching the on-going challenges of adapting documentary into the virtual realm, using technology, documentary traditions, dynamic narratives and guerrilla filmmaking ingenuity. | ||||||||||||||||||||||||||||||
17.00 | VR for Immersive Robotic ControlSpeaker: Dmitri Ignakov, Ph.D. Co-Founder | Taiga Robotics | Super Session: VR/AR Marketing Summit Christine Clark | Thinkingbox Angela Bowen | Nice Shoes Sonata Taman | VRtuality Sonia Carreno| IAB Canada 17.00 17.50 Super Session: VR/AR Marketing SummitModerator: Alan Smithon | MetaVRse | EXPANDING ON - Empathic Understandings with Psychedelics & EVR Speakers: Jeffrey Lynn Damon, Tina Madry 17.15 18.00 EXPANDING ON - Empathic Understandings with Psychedelics & EVRThis is a workshop-discussion and will not be a formal presentation. Come join the circle and enjoy some intellectual mind expanding conversations with some cool cats who ride the fringes of culture and experience the weird! | Barriers to Entry: Rethinking the Pathway to AR/VR in the Real World Speaker: Dave Cardwell (SpinVR) 17.10 17.40 Driving VR/AR Adoption For Future Generations Speaker: Sabarish Ganamoorthy 17.40 18.00 Driving VR/AR Adoption For Future GenerationsEvery generation is looking at technology through a radically different lens. | |||||||||||||||||||||||||||||||||||
18.00 | Digital Humans, Telepresence, Volumetric Capture for Art & Enterprise Super Session Panel: Andrew McDonald, Imran Mouna, David Dexter, and Dan Mills. 18.15 19.00 CREAMVR, InStage, SIRT, Geogram Corp Digital Humans, Telepresence, Volumetric Capture for Art & EnterpriseThis panel explore the techniques, business and innovations taking place in volumetric and lightfield capture. |