Bringing together the various elements of interactive and immersive design, Signal Space Lab discusses the challenges, discoveries, and future of their projects, Mel’s Wake and Afterlife. Rather than attempting to gamify spherical video, they have placed spherical video inside of a game engine framework, creating seamless transitions on a multi-nodal storyline, drawing on the latest in audio, video, branching narrative with their proprietary technique Seamless Interactive Cinematic for live-action VR.
Luisa Valencia is a talented visual artist whose sense of beauty blends with the ability to translate concepts into complex mapping for interactive content in live-action narratives for VR. Luisa has been working on virtual reality content creation since 2015, having embarked on this path by supervising the front-end of the pipeline: capture, ingest, edit, stitch, and layout. This experience gave her a strong knowledge of the VR platform and shaped the beginning of her quest to blend storytelling and technology.
Etienne is an artist and technical lead working in video games and interactive media who has been developing games with the Unity engine since 2009 long before it emerged as an industry leader. At Signal Space Lab, he the leading technical architect of all interactive experiences. Etienne is also one of the key developers of the Seamless Interactive Cinematic VR system that allows the use of 360VR live-action video as assets for dynamic non-linear and interactable VR content.