What are the steps needed to make sure your VR game is the worst possible experience a player can have? Ensure your users are physically sick, bored and dizzy by the time they done! Break their sense of immersion! Use all the game developer tricks that don’t work in VR! Be it Mobile or Room-Scale, we will talk about the Don’t and Do’s of VR design. Learn about the creepiness factor, subtle depth cues and how player size can affect gameplay. It’s super awesome and stuff. Come to my talk!
Shachar is a VR enthusiast, tinkerer, maker, photographer and a professional software developer. He’s worked in many fields and disciplines, from ancient mainframes to tiny system-on-chip computers mounted on drones. Shachar has extensive experience with 3D platforms such as Unity3D, OpenGL, DirectX, XNA and SteamVR and has been developing games, interactive displays and gesture-driven applications for two decades.
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