Dr. Claire Brunet assisted by OCADU Digital Future Graduate Thoreau Bakker experiment with Virtual Reality and 3D body scanning technology to convey meaning inside a VR spatial context through digital sculptural referents.
Inquiring into notions of identity and questioning our relationship to being as a physical
condition, the work mirrors the inner self through figurative or semi-fictive sculptural representations transposed inside a virtual spatial context.
We research, experiment, and study interactions between spatial platforms, that stimulate and challenge our perception and relation to creative modes of production. 3D scanning technology becomes a means to convey meaning inside a VR environment compose of digital sculptural referents that express societal values and address cultural or individualized identities. “ Using body digitizing I aim to capture a person’s inner strength and personality, to explore a sensory knowledge that brings life to the artwork inside a VR environment.”
Through an exploratory approach to VR we present a repositioning of the ways artistic knowledge is transmitted. Most interestingly and importantly, in sculpture installation art practice, artists’ interactions with mediums and digital modes of production go beyond technical and technological characteristics to bring light to a sensory knowledge with limitless creative boundaries in view to open up to new intellectual territories and an artistic vision inspired by mutable spatial temporal platforms.
Claire Brunet is a sculptor and Associate Professor, Chair of the Sculpture/Installation Program, Life Studies Specialization and Fabrication Studio at OCAD University in Toronto. Brunet completed a PhD degree in Fine Arts, in the Special Individualized Program (SIP)/Interdisciplinary Program (INDI) at Concordia University in Montreal. Her research work explores expanded spatial boundaries and the influence of a 3D digital and technological context on the artist’s creative process in sculpture practice. Her research aims to extend traditional artist-medium exploration in sculpture and to study how a change from an analogue to a 3D digital and technological environment affects artists’ interaction with objects in space. Her current project investigate analogue and digital interactions through a conceptual exploration focussed on themes of identity and representation.
Brunet has presented projects and papers at conferences in New Zealand, Australia, Paris, Belgium, Germany, Greece, and Canada. Her publications include: “Paradox in Sculpture: Hypermodernity, Nature and Digital Medium,” in S. Davis (ed.), Balance-Unbalance International Conference 2013, (Noosa, Australia); “Exploring Data Space,” in The Faculty of Art Newsletter (OCAD U, Toronto, 2012); “Extending Spatial Boundaries Through Sculpture Practices: Exploring Natural and 3D Technological Environments” in The International Journal of the Arts in Society (Illinois: CG Publishing, 2012); “McLuhan and Extended Environment: Affect and Effect of a 3D Digital Medium on Sculpture Practice,” in Y. Van Den Eede, J. Bauwens, J. Beyl, M. Van den Bossche, and K. Verstrynge (eds.), Proceedings of ‘McLuhan’s Philosophy of Media’ – Centennial Conference, October 2011 (Brussels: Royal Flemish Academy of Belgium for Science and the Arts).
Follow VRTO on socials – @VRtoronto and #VRTO2023