Open virtual worlds challenge traditional narrative conventions, and redefine how stories are told and received. A vital way to advance storytelling while still affording agency is to enlist the environment itself as a narrative tool to inform and shape user experiences. This session will recruit from diverse sources, including Inca city planning, cathedral architecture, theme park arrangement, video game design, and scholarly work on environmental authoring to explore the fertile and inspiring intersections of story, artifact, and space.
Paul Darvasi is a writer, speaker, game designer, and educator whose research looks at the intersections of digital games, virtual spaces, narrative and pedagogy. His work has been featured in CBC, PBS, NPR, the Huffington Post, Polygon, Killscreen, Endgadget, Edutopia and MindShift.
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