splash image photo by Drew Graham | @Dizzy_d718 & @Vinnybalbo
A one-of-a-kind symposium for experiential media and technologies.
100 Speakers, Over 60 Exhibitors and Unique Interactive Installations
Take a look back at VRTO 2017
by the numbers
click the dots below to scroll through the complete list, updated daily
*Unapproved live streaming of events via mobile devices is strictly prohibited.
Steve GaynorGame Designer, Co-founder (Portland, Oregon)
Fullbright (Gone Home)
Joanna PopperGlobal Head of Virtual Reality, LBE (Los Angeles)
Philip RosedaleCEO & Co-founder (San Francisco)
Amanda ShelbyProducer (Los Angeles)
Johnny MonsarratFounder (Boston, MA)
Irena CroninHead of Research & Innovation (San Francisco)
Brett LeonardCo-Founder (Los Angeles)
Nathalie MatheCreative Director, Founder (San Francisco)
Jacqueline AssarCo-Founder (Boston, MA)
Neil MathewCEO (Kitchener, Waterloo)
Sophie HoweCEO & Co-Founder (Toronto)
Paul DarvasiEducator, Writer, Game Designer (Toronto)
Jeremy PattersonChief Creative Technology Officer (Ohio)
Anita LiDirector of Communities (Toronto)
Shachar "Vice" WeisFounder, CTO (London, Ontario)
Elli RaynaiContent Creator (Toronto)
Bob FineEditor (Washington, D.C.)
VRTO aims to empower people to share their world, culture, knowledge and dreams with the assistance of emergent immersive technologies.
Recognized internationally for its high caliber, high-quality discussions, in-depth training, world-class presentations and top level speakers, VRTO brings together compelling discourse and bleeding-edge prototypes, demonstrations and innovative companies in carefully crafted schedules and environments.
While many conference focus on airing the problems and pain points in the industry, VRTO has an acute focus on searching for solutions for these problems, and testing candidates.
VRTO is always an opportunity to build powerful and long-lasting business and personal relationships, with a very open-minded and inclusive community, unafraid to ask the big questions. Furthermore, the show provides many different tools to ensure attendees find their best matches towards meeting their goals at the show.
In 2016, VRTO hosted a town hall and summit to ratify a Code of Ethics for Human Augmentation led by inventor and Meta Chief Scientist Steve Mann. Read more about the Scientific paper and code that was written at Kurzweil AI
The VRTO conference is not a Toronto VR conference – it is an international conference that takes place in and leverages the tremendous R&D community of Toronto.
Featuring over 65 speakers and spanning three days, exploring the challenges of virtual, augmented and mixed reality conceptualization, research and development, production and postproduction, distribution and marketing, sales and metrics.
VRTO works with companies around the world to create powerful matchmaking opportunities. Submit your company to meet with some of the world’s leading producers, distributors, investors, and consultants. We are also partnered with a mobile app that will facilitate matchmaking, communication and discovery for a registered participants. All Access ticket holders, Speakers, Exhibitors and Sponsors will be invited to a private VIP networking event on opening night. A networking lounge is also available to conference ticket holders.
Ranging from students and startups to established industry leaders, where you might find anything from Smart Devices, 3D Printing, IoT (Internet of Things), and meet some of the brightest young minds and companies pushing the envelope with the latest products, services, and demos.
Try out the latest games, prototypes and experiential spaces from indie and AAA studios before anyone else! Meet face-to-face with the developers, artists and programmers! Get training from world-class game designers, and discuss the future for VR and AR game development, the industy, best practices, and new technologies.
FRIDAY JUNE 15th only! Pre-conference day. As a follow up to 2017’s sold out Film & TV Industry onboarding workshop, this full-day workshop brings major thought leaders together to examine how our stories are changing and how to approach narrative structure in spatialized and embodied media. Requires a separate dedicated ticket or All Access pass (pre-registration required).
Educational rooms with tracks for both for seasoned V/A/MR/Game/Experience developers, professionals looking to pivot effectively into this space and all interested in a crash course in advanced experiential media concepts and design.
What are they, what do they do, what are the implications for immersive technology and how can we help? How can the industry reconcile the inverse equation that GPU-based mining affects the price of the very graphics cards needed for widespread VR adoption? How are the card manufacturers and the industry as a whole meeting this challenge and reconciling this possible conflict of interest? What are the amazing technologies behind these esoteric names? How do they work directly with VR, AR, AI, IOT and other industries? What are the movements that can be made to decentralized systems recorded to the blockchain, and ported across ecosystems? How does a redistribution of hierarchical power unfold? Where do our responsibilities and priorities lay for us and for future generations?
Dedicated rooms, workshops, training with professors, inventors, modders, hackers: A deep dive into design, principal and production, applications, possibilities and opportunities from global industry leaders. Janus Camp and the creators of JanusVR – James McRae and Dr. Karan Singh will be on hand to discuss the engine and its culture in two highly interactive rooms dedicated to understand the future of mobile web VR. A dedicated Augmented Art Gallery will be accompanied by a track of talks by leading AR developers. The Spatialized Audio pavilion features new and innovative approaches to using sound as a texture, a tool and guide.
From personal wearable health tech, to CBT and NLP, to surgery and pain mitigation, to mindfulness and transcendentalism. Featuring talks by Walter Greenleaf PhD Stanford, Peggy Wu (Associate Director of Human Machine Interaction Research United Technologies Research Center) and Stephane Bouchard!
Be the very first to experience a special collection FIVARS 2018 selections at the VRTO summer preview! An Immersive content pavilion experience curated by FIVARS (The Festival of International Virtual and Augmented Reality Stories) featuring the best immersive story-driven content from around the world with the aim of exploring and nurturing this platform for new narrative forms including several world premieres and their producers, directors and actors!
All tickets include access to the FIVARS festival summer preview featuring some of the best international Virtual & Augmented Reality stories from previous and the current year, and the Battleverse Augmented Reality RPG combat game (an $85 value) and to all exhibits that include prototypes, art installations, videogames, industrial simulators and even possible job opportunities.
WHY ARE THERE SO MANY DIFFERENT TICKETS?
While it may seem like a lot of choices, it is actually a fairly standard arrangement that we took and hopefully improved up from many major tradeshows we attend. This is a way to make sure there is always enough room for every registrant, and that you end up in the right place for your goals!
Tickets for the conference, intensive training, workshop (Friday 15th only), special offsite performances and VIP networking events are sold separately. The Multipass (best deal, limited quantities) includes all of the above, but attendance must be pre-registered for Workshop and RSVP for VIP networking events and offsite events is required. (information will be sent by registered email).
Special Exhibits Pass (Saturday June 16th to Monday June 18th, 10am-6pm daily)
Visit all the exhibitors, demos, pavilions, including FIVARS, Battleverse and General sessions for all three days (Saturday June 16th-18th) – Note: All ticket types include this option.
WORKSHOP in Narrative Approaches in Spatialized Media – Friday June 15th Only (10am-6pm)
Featuring a lineup of All-Stars, you will explore the possibilities in camera placement, spatialized audio, interactive media, game level and set design and philosophical considerations for the implications of spatialized media.
Note CONFERENCE AND EXHIBITS ARE NOT OPEN ON THIS DAY.
Conference Pass [CR1, CR2] (Saturday June, 16th-18th, 10am-6pm daily)
Access to the Main Conference sessions with Keynotes, Super Sessions, Power Talks in CR1 and CR2 for three days of information-rich, industry-shifting discussions.
Intensive Training Passes:
Two separate days: You will NOT need prior programming experience. You do NOT need a computer. Though both are useful and will be of benefit.
Intensive Training Day 1 [ITRD1] – (Sunday June 17th)
Focus on Advanced Imaging Techniques and Production
3D scanning, photogrammetry, depth maps, volumetric capture, spherical production and post production
Intensive Training Day 2 [ITRD2] – (Monday June 18th)
Focus on Interactive Design
VR development fundamentals, game theory and design, vCAD, Touch OSC, level design and UI and other techniques will be discussed.
Intensive Training – 2 Day Pass – (Sunday, June 17th & Monday, June 18th – 10am-6pm daily)
Get in for both days at a hefty discount!
MultiPass (All Access) – Friday June 15th – Monday June 18th. (10am-6pm Daily)
You will have to all the rooms and the VIP Networking Reception featuring food, bev and speaking-level entertainment. You must RSVP your intention to attend the Friday Workshop and/or the Intensive Training rooms to reserve your seat. There are a very limited quanity of MultiPasses Available. Private VIP Networking Reception Saturday, June 16th, 7:15pm-10pm.
VRTO could not be possible with the generous support of our sponsors
VRTO could not be possible with the generous support of our sponsors
VRTO could not be possible with the generous support of our sponsors
VRTOC2018 is very grateful to our media partners and friends for helping to connect the communities together. If you are interested in helping to spread the word about the VRTO Virtual & Augmented Reality World Conference & EXPO 2018, and reaching the heart of the Canadian entertainment and tech industry, please see the contact section below.
VRTOC2018 is very grateful to our community partners for supporting us in building an important platform for the Experiential Technologies industry domestically and abroad. If you are interested in helping to spread the word about the VRTO Virtual & Augmented Reality World Conference & EXPO 2018, and reaching the international Spatial Media industry through the heart of the Canadian entertainment and tech industry, please see the contact section below.
Are you ready to align your brand with this fast-growing, transformative movement and techno/sociological paradigm shift?
Contact us with the form below!
Sponsor VRTO Expo 2018
sponsor [at] conference.virtualreality.to
Become an Exhibitor/Vendor 2018
exhibitor [at] conference.virtualreality.to – or fill out the Exhibitor/Sponsor application form online
Press Inquiries 2018
Fill out the press registration application form
Ticketing & Sales Questions
sales [at] conference.virtualreality.to
VRTOC2018 takes over Ryerson University’s Rogers Communications Centre in the dead centre of downtown Toronto – North America’s 4th largest city. The show will encompass over 15 rooms and the central, 3-story atrium, including two complete TV studios over the course of three days.
Finding a good hotel can be tricky. Fortunately, there are many hotels and restaurants located near the event. Be sure to reserve early however, as Toronto is a very busy city in the summer months!
The cost of the hotel accommodation and travel is not included in the event fee. For corporate accommodation rate, please contact us directly.
Some options (VRTO does not specifically endorse nor holds commercial affiliation with any of the following options. They are presented here strictly for your convenience):
The VRTO Conference and Expo is for all ages over 13, though some demos may not accommodate minors. Tickets are non-refundable. VRTO attendance does not guarantee access to any particular demo, but rather the event as a whole.
By attending Virtual Reality Toronto Conference and Expo 2018 (aka “VRTO Virtual & Augmented Reality World Conference and Expo,” “VRTO Con,” or “VRTOC”) at [location to be determined] (“the Location”) on June15th – 18th, 2018, you release VRTO Conference and Expo, the Location, all of the event’s organizers, volunteers, employees, exhibitors, vendors and contractors from any and all liability – financial or otherwise – that may arise from my attendance at the above mentioned event. You are hereby aware that some people experience nausea, disorientation, motion sickness, general discomfort, headaches or other health issues when experiencing virtual reality.
Your entry signals your agreement to take full responsibility for these or any other consequences that may arise from attendance at VRTO Conference and Expo. Be aware that some content being exhibited is in an unfinished, prototype state, and may heighten the above sensations. Demo experiences are explicitly not intended for users under 13 years of age, and your entry signals your agreement to take full responsibility for any use of virtual reality or any other technologies exhibited at VRTO Conference and Expo by any minors in your care. By remaining on the premises you agree you will not pursue legal action against VRTO Conference and Expo, the Location, any of the event’s organizers, volunteers, employees, exhibitors, vendors, or contractors for any damages – real or perceived – arising from attendance at VRTO Conference and Expo. If you do not wish to be subject to the foregoing, please do not attend VRTO Conference and Expo.
Your attendance signals your irrevocable consent to, and authorization without compensation for VRTO, its successors, assigns, contractors and other film crews permitted by the VRTO to film at VRTO Conference and Expo, to use your likeness, voice, and to make video and audio recordings of your attendance at VRTO Conference and Expo. You are hereby aware of such recording, and relinquish your rights to any compensation for any release of these recordings in any media now extant or to be devised in the future. If you do not wish to be subject to the foregoing, please do not attend VRTO Conference and Expo.