In the past games and simulation and narrative were used as the primary type of education. From the era of basic hunter-gather skills where games and activities were designed to replicate a good case scenario in safe environments to modern industrial and commercial applications, we’ll discuss the implications of VR, and how it may continue to bring us full circle in its educational and training usage.
Jeremy is an accomplished scientist, educator, speaker, educational game designer and entrepreneur. He has founded several education technology companies, led the development of numerous education communication tools and designed revolutionary educational games which have garnered international recognition with awards from the National Science Foundation, Journal of Science and the United Nations.
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