Panoramic photographs and video have a long and storied history. But the medium has made leaps and bounds in the past half decade. Tools are smaller, faster, cheaper, better than ever before. Yet the business and distribution for spherical content has retreated. Well, that’s not completely true – as some of the major early titans collapse, others are making new and emboldened attempts. Now let’s just solve this:
How do we support the artists who took chances, risked everything and developed the skillsets to be early adopters of these technologies?
How do we attract users and keep them coming back in a sound and holistic way?
What are the traits that YouTube, Twitch embodied that helped propel them to massive success? Does spherical video/VR want to take this route?
Thomas Wallner brings a long track record of innovation in storytelling which is shaping and inspiring the next generation of innovators in VR around the world.
With Liquid Cinema Thomas Wallner provides cutting edge software tools that enable creators to tell highly immersive stories across multiple platforms while making the underlying technologies invisible. Summer 2018 Thomas will launch 360Flix, a powerful platform that lets creators distribute their content with ease across multiple brand platforms and languages.
Amanda is Virtual Reality Producer with a background in Reality TV production. For nearly a decade, She has worked professionally in the entertainment industry.
After a successful tenure as the Head of VR Production at Radiant Images, working with clients such as Facebook, Hyundai, Disney, and the Obama Administration, Amanda partnered with Timothy Bance and Cachet Johnson to launch The Ego Studio.
As an independent producer/consultant, she continues to work closely with clients to create custom solutions and develop strategic workflows that ensure that each projects creative vision is flawlessly executed. Her expertise in virtual reality (VR) positions her as an industry leader in finding innovative VR solutions and developing new VR tools. Additionally, Amanda specializes in creating custom formats that seamlessly include brand integration and product placement.
Whether it is exciting television documentaries or futuristic VR narratives, Amanda has a proven track record for delivering quality productions that are impactful and inspiring.
Before delving into the virtual reality space, Adam won several awards for his screenwriting and directing, including the Austin Film Festival Screenplay Competition, the Script Pipeline Screenwriting Competition and the Vimeo Awards. In October 2015, HD Video Pro wrote an article called A New Medium Emerges about Adam’s innovative virtual reality storytelling.
His third VR film, Knives, incorporates his editing style with an entirely fluid camera. It was nominated for a Lumiere Award, a Proto Award and won Best VR Experience at the 2017 Sitges Film Festival, which marked the first time this award has been given in 50 years of this acclaimed film festival’s history. His next VR film, Rose-Colored, premiered at VRLA and won the 2018 Lumiere Award for Best Live Action VR Film.
He is currently in pre-production on his sixth VR film, entitled HYPER REAL.
Adam is represented by UTA.
Keram spent 30 years as a professional actor and musician. He also made video games for himself along the way. He received honors in his Cinematography program at UCLA. He scores films.