Room scale VR with tracked controllers means the player can now interact with the game’s world up close and more precise. With that comes the need for better physics than previous games have required.
We’ll go through all the tricks and strategies we used for our HTC Vive launch title Modbox, a sandbox physics game. This includes making sure that interaction with physics objects keeps their mass and feeling, and that the virtual world stays functional and consistent to not break presence.
Aimed at VR game developers this presentation will show how to implement intuitive and effective VR physics based interaction for your games. Attendees will learn about the difficulty in representing physics correctly with room scale VR and a number of strategies and tricks for better results.
Lee Vermeulen is the co-founder of Alientrap Games, which started in 2002 with the development of the freeware game Nexuiz. Since then Alientrap have released Capsized on Steam/XBLA in 2011, Apotheon on PS4/Steam in 2015, Autocraft on Steam/iOS, and are now working on the PS4 game Cryptark, and the HTC Vive title Modbox.
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