Exploring 3D scanning through a transition from the tangible object to its digitised form, the workshop proposes to investigate different ways to engage with an object from real to virtual environments. We experience the digitising of objects using a handheld scanner, followed by data post-processing strategies to create figurative sculptural forms that are experienced by the viewer as objects of introspection in virtual space.
When spatial platforms become a means to investigate technological advances, allowing for more intimate or immersive interactions with objects in space, the focus shift from real to virtual spaces; the workshop brings innovative artistic perspectives to interactive platforms conventionally developed for gamers.
Claire Brunet is a sculptor and Associate Professor in Media and installation art and Digital Future Graduate Program at OCAD University in Toronto. Brunet completed a PhD degree in Fine Arts, in the Special Individualized Program (SIP) at Concordia University in Montreal. Her research work explores expanded spatial boundaries and the influence of a 3D digital and technological context on the artist’s creative process in sculpture practice.