In VR, all assets are potentially Hero* assets. 3D scanning can generate photorealistic props and environments at a fraction of the time & cost of traditional 3D modelling. We’ll walk through the steps needed to go from an object in your hand (or back yard) to a model in a VR experience. Build an automated turntable rig! Scan a mountain! No 3D modelling experience required.
* Hero is the highest detail level for an asset and is traditionally reserved for the object at the centre of the player’s attention. However, in VR we no long have control over that focus. Players can wander around and examine objects up close. In VR everything needs to be a Hero.
Shachar “Vice” Weis is a software developer, entrepreneur and VR addict. With over 25 years of experience, he has worked in many fields and disciplines, from ancient mainframes to cutting edge XR technologies. Shachar founded Packet39 and spends most of his time developing VR & AR safety and training applications for nuclear power plants, simulators, medical visualization software and the occasional game.
Shachar usually goes by “Vice” (which is how Weis is pronounced) and is also a maker, 3D printing enthusiast and avid photographer.