An exploration of the Walking Simulator Genre and how it crashed into VR development. The works of Fullbright games and their impact of the medium with lead designer Steve Gaynor, professor Paul Darvasi who teaches teaches the games in his literature courses and VRTO executive director and editor in chief of IndieGameReviewer.com – Keram Malicki-Sanchez. A three-way chat.
Steve Gaynor is the co-founder of Fullbright, an independent video game studio in Portland, Oregon. Their two games, Gone Home and Tacoma, focus on discovering story through the exploration of immersive places.
Paul Darvasi is an educator, game designer, speaker, and writer whose work looks at the intersection of games, culture and learning. He teaches English and media studies in Toronto, Canada and is a doctoral candidate at York University. His research explores how commercial video games can be used as texts for critical analysis by adolescents. He has designed pervasive games that include The Ward Game, based on Ken Kesey’s One Flew Over the Cuckoo’s Nest, and Blind Protocol, a cyber warfare simulation that instructs on online security, privacy and surveillance. Paul has worked with the US Department of Education, UNESCO, foundry10, Consumers International, iThrive, and Connected Camps and has participated in several international research projects. He recently wrote a working paper for UNESCO on how commercial video games can be used for peace education and conflict resolution. Paul’s work has been featured on PBS, NPR, CBC, the Huffington Post, Polygon, Sterne, Endgadget, Edutopia, and MindShift.
Keram Malicki-Sanchez is an actor, producer and writer. He has performed in over 5 dozen professional films and TV series and is Editor-In-Chief of IndieGameReviewer.com which he founded in 2007 and has developed several Virtual Reality and spherical video experiences with his company Transportive.Technology.