Creating user experiences in VR
This is a practical guide that will walk you through the many dizzying considerations around the human factors of VR. We will be touching on the physical ergonomics of the headsets, presence, and human limitations that are easy to forget. Bring your notebook, this presentation is meant to provide you with a checklist of what you should consider for your future projects
Ruth has been obsessed with Virtual Reality for the past half decade and most recently won an FWA for The Giving Tower. The app used virtual reality to show the collective impact of everyone giving back on #GivingTuesday. The Giving Tower grew taller as people donated to their favorite causes.