The Fundamentals of VR – Designing for Immersion

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Monday, June 18th, 2018
10:00am-11:45am
INTENSIVE TRAINING DAY 2, 2-DAY TRAINING, OR MULTIPASS REQUIRED FOR ADMISSION

The Fundamentals of VR – Designing for Immersion

Designing For Immersion

This talk plows through everything you need to know about VR, designing engaging and immersive experiences and make your virtual reality application memorable and effective.

In this course we will cover:

  • VR history and future
  • Current VR hardware, it’s limitations and how to work around them
  • Agency and presence
  • Breaking the shackles of abstraction layers
  • Design for VR and not for screens
Shachar Weis
Shachar “Vice” Weis | Packet39

​​​​​​Shachar “Vice” Weis is a software developer, entrepreneur and VR addict. With over 25 years of experience, he has worked in many fields and disciplines, from ancient mainframes to cutting edge XR technologies. Shachar founded Packet39 and spends most of his time developing VR & AR safety and training applications for nuclear power plants, simulators, medical visualization software and the occasional game.

Shachar usually goes by “Vice” (which is how Weis is pronounced) and is also a maker, 3D printing enthusiast and avid photographer.

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    The Fundamentals of VR – Designing for Immersion