Immersive audio offers as many opportunities as it does challenges. Pushing the boundaries of what is possible with music, sound design, dialogue and audio implementation is absolutely critical for immersion, yet these elements are almost always overlooked and underscoped. Not only does this create serious challenges for the music and audio elements of your projects, it means that opportunities to engage the immersive power of music and sound through narrative and game mechanic choices are wasted.
We will discuss the importance of audio elements in VR/AR/MR, and how they can either augment or destroy immersion and engagement, as well as explore how to properly scope audio design and implementation requirements for a project. This includes how even minor changes can dramatically impact the scope and desired effect of a scene or object, using psychoacoustics and other powerful tools to create deeper immersion with less sound, and other strategies for working with audio teams and assets to deliver maximum impact while minimizing costs.
Christian Hurst is a music, media and entertainment professional based in Toronto, Canada. He is driven by connection, collaboration and affection for chaos, and has been working across creative, business and technical roles for more than 20 years. In April of 2018, Christian co-founded Interleave, a super-collaborative team of award winning music and audio professionals with extensive experience in both interactive and linear media across all genres and formats, and with a primary focus on interactive, immersive and multi-platform. Collectively, Interleave has provided music, audio and voice direction, composition, sound design and
implementation for more than 50 AAA games, dozens of mobile titles and immersive projects, and composition, sound design and music supervision for hundreds of tv shows, feature films, ads and trailers.
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