Real Talk for VR/AR Startups

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Monday, June 3, 2019
2:00-3:00 pm
Conference Room (CR1)
CONFERENCE OR VIP PASS

Real Talk for VR/AR Startups

Tipatat Chennavasin draws on real world experience investing in many immersive startups to moderate a panel of startup founders who found a way to monetize and stay ahead of the curve during the tumultous and exhilarating road to VR and AR we have just navigated to here.

Includes Q&A.

Srinivas krishna
Srinivas Krishna | Awe Company

When Srinivas founded AWE in 2012, he brought a powerful vision backed by 20 years of experience as a filmmaker and media artist. A patented inventor, he created new user experience designs for camera based applications while implementing the R&D and technology development programs that drive innovation and product development at AWE. As CEO, he leads development of the company culture and all aspects of its operations and continued growth.

Jonathan Gagné
Jonathan Gagné | CEO, Masterpiece VR

Jonathan Gagné’s mission is to give all people the powerful ability to effortlessly transform their thoughts into 3D models and imagery. As CEO of MasterpieceVR, he is leading an talented team specializing in virtual reality, visual arts, and machine learning to make this mission a reality.

Mary Sorrenti
Mary Sorrenti | Vice-President, VRGEN

As VP of VRGEN, Mary oversees finance, business affairs, and production, ensuring her internal teams stay motivated, and client care remains paramount. As a CPA, Mary spent the first half of her career providing business and tax advice to some of Canada’s most successful enterprises before finding her place in the interactive world. At VRGEN, Mary has been part of many innovative projects, ranging from VR motion rides to interactive physical toys. Outside of VRGEN, Mary sits on Interactive Ontario’s Board of Directors, Chairs its’ Advocacy committee, and mentors high school and post secondary students.

Tipatat Chennavasin

Tipatat Chennavasin, Moderator | The VR Fund

Tipatat Chennavasin is a General Partner of the Venture Reality Fund investing in early stage VR and AR companies. He has experience creating VR/AR content and became convinced of the power of VR when he accidentally cured himself of his real life fear of heights while developing in VR. He has established himself as VR/AR industry spokesperson and thought leader, and has contributed to many publications and presented at various industry events worldwide. He is an adviser for many VR companies as well as a mentor for VR incubators and accelerators around the world. The VR Fund has looked at over 5,000 startups in the space and invested in 30.

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