Working with Infinite Variation: The Creation of Spin Mode in Synth Riders
Join Senior Developer Justin Dopiriak of Kluge Interactive as he discusses the design and development of Spin Mode in the VR rhythm game Synth Riders. As a procedural transformation compatible with any game map, Spin Mode would need to work with all game content, official and custom, past, present and future; and the potential volatility of any post-release changes meant that it needed to be done correctly the very first time. Learn how the team overcame the challenges of designing, developing, and testing a feature that would produce thousands of iterations on the existing official game library alone with no room for error.