As humans Enter the “Age of Avatarism” with 3D Scanning as a first step to onboard their journey into the Metaverse, our innate need to document and archive one’s form, behavior, beliefs, experiences, and wishes will carry us forward into the Virtual World of tomorrow.
We are moving beyond the Selphy into the domain of the “Depthy”, and beginning to capture our Volumetric Experience, constructing our virtual embodiment, our future will defy time and space of corporeal existence. This talk will show, describe and examine the fascinating and irresistible trajectory of this inevitable next phase of human evolution into the VR Metaverse of tomorrow.
Working with Infinite Variation: The Creation of Spin Mode in Synth Riders
Join Senior Developer Justin Dopiriak of Kluge Interactive as he discusses the design and development of Spin Mode in the VR rhythm game Synth Riders. As a procedural transformation compatible with any game map, Spin Mode would need to work with all game content, official and custom, past, present and future; and the potential volatility of any post-release changes meant that it needed to be done correctly the very first time. Learn how the team overcame the challenges of designing, developing, and testing a feature that would produce thousands of iterations on the existing official game library alone with no room for error.