France and Canada
Priam debuted in Automobile design and quickly turned to video game engines for their incredible simulation power after his Applied Arts education in Paris (Olivier de Serres school) in Industrial Design and a Masters in Computer Interactive Arts from Paris VIII University.
The first game engine he used was able to import industrial CAD models from Dassault Systems (French Aerospace) and visualize simulations on the models. It wasn’t only the interactive power of the game engine that attracted him but also its capacity to keep ties with the physical world of objects, which always made him feel connected to industrial design. So, he followed a career of building and experimenting
with interactive rich media and welcomed XR’s arrival because it fulfills his passion for designing interfaces, utilizing all sorts of sensors and technologies merged with physical assets.
Priam has also founded a real-estate visualization startup company, led teams in the HTML5 wayfinding field, consulted with many clients, including the National Film Board of Canada, taught at various University levels in design, and also previously started a Ph.D. in Paris, France which based on an entirely new generation of 3D immersive creative software that will allow one to delve into a kind of super-materiality.
Currently, his work encompasses various hardware and real-time 3D projects and museum VR installations, with the serious applications field in VR being a central focus. His work blends cultural backgrounds, art education, design, innovation, and academics, getting deeper into a mix of user-interface research and spatial immersive applications.