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Story Stacks and Game Pillars, the Champions of Until You Fall’s Game Design
Rhythm Game? Exergame? Roguelite? Definitely Neon. All of these things describe Schell Games’ award-winning VR sword fighting game Until You Fall, but it took a lot of work to fine-tune the player experience. Dave Bennett and Jesse Schell will take you behind the scenes to discuss the critical guidelines and processes behind designing Until You Fall.
Max Noir has been fighting to learn how to succeed on a day-to-day basis, while trying to survive the damages and pain caused by living with Chronic Lyme Disease & a seizure disorder, for almost a decade. To her surprise, the use of Virtual Reality technologies has become a crucial piece to the wellness puzzle, in strengthening her mental and physical wellness over time.
Learn about what it looks like to live life with chronic illness, and gain an understanding of the potential that VR software has to dramatically improve the lives of people living with debilitating physical, and mental obstacles. Discover resources and join a new, growing community of professionals interested in utilizing and developing VR technologies for day-to-day quality of life improvement, as well as accessibility.