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In this workshop, Steve will be using examples from Gone Home and Tacoma to provide techniques and ways of thinking about shaping the player’s narrative experience through the arrangement of virtual space, in ways that might apply to both VR and traditional narrative-focused interactive experiences.
Steve Gaynor is the co-founder of Fullbright, an independent video game studio in Portland, Oregon. Their two games, Gone Home and Tacoma, focus on discovering story through the exploration of immersive places.