VR storytelling has been evolving rapidly over the last few years, from 360 videos to full blown interactive games. Narrative might not be so much a traditional story and characters anymore, but how it is built from a user experience and interaction in a virtual space. This talk proposes a framework to understand immersion versus interaction, and the possibilities offered by techniques like interactive video, photogrammetry, volumetric video, and machine learning with the presentation of some concrete examples. Finally we discuss the need for evaluating the immersive stories we are creating, and how to measure emotional engagement, presence, fun, learning, or social impact.
Nathalie Mathe is an award winning Virtual Reality creator and animation and documentary shorts director. She runs NativeVR – a VR studio crafting unique experiences that celebrate diversity – through which she created and produced UTURN, an interactive 360 comedy examining gender inequalities in the tech industry. Over the past four years she contributed to dozens of VR projects for Google, Chevrolet/Facebook, USPS, Jaunt and Condition One. For twelve years, she was one of the few women creating visual effects on feature films like Fast & Furious 6, Skyfall and Dark Knight Rises.