July 20, 202216:25-16:45 amAuditoriumCONFERENCE OR VIP PASS
Augmented Reality can change the way museum visitors experience and interpret ancient art. “A Victorious Athlete in Augmented Reality” is an app that reveals the lost history of one of the Getty Villa’s most prized possessions, a life-sized bronze statue from ancient Greece. The app encourages inquiry and rewards visitors with a deeper understanding of a spectacular museum object. It is part of the extended series “Colors of Antiquity – seeing ancient polychromy through Augmented Reality.”
Shachar (aka Vice) is a software developer and tech artist with over 25 years of experience. He has worked in many fields and disciplines, from ancient mainframes to tiny system-on-chip computers. Vice has extensive experience with VR and AR, 3D engines, game development, immersive experiences, computer vision and machine learning, robotics, and 3D scanning. He is the founder of Packet39, a creative XR studio based in Canada.
Vice is also a tinkerer, maker, 3D printing enthusiast and photographer.
Lisa is the co-founder and Director of User Experience Design at L3A UX Studio, where she leads the UX design efforts for immersive tech experiences. Her focus on interactive narratives helps clients impart thought and meaning into their XR initiatives.
Her background in interaction design, journalism, and the visual arts fosters her ability to tell stories in different mediums. Some past projects include interactive video narratives, XR experiences in museums, educational apps for kids with autism, service design for the medical cannabis community, and robust B2B enterprise software.
She works with a variety of organizations, from creative agencies, Fortune 20 companies, to small shops and research facilities.
Join us in Toronto, ON, Canada for a 2-day event full of inspiring keynotes and new connections at VRTO 2022. Enter our Workshops featuring award-winning instructors; attend a unique, international spatial media conference, exploring VR/AR, Artificial Intelligence, programming, game development, arts, culture and science through immersive technologies; and visit the Exhibits Hall featuring a variety of projects and products pushing the boundaries.